Doombawkz
Trust me, I'm a doctor
Oh...Those aren't place holders, he said on a post yesterday that the only "place holder" is in the Ferra/Torr section.
Well then.
Oh...Those aren't place holders, he said on a post yesterday that the only "place holder" is in the Ferra/Torr section.
In order to whiff punish most D4's after a blocked B12 the B12 must be blocked at a pretty far range which means they can also walk back and our next B1 will whiff.
B12 pressure is pretty overrated tbh but it's good for sure. It's not like Tanya's reakkas or something.
If you go for B12 and move back to avoid long range D4s you do not need to worry about the next B1 whiffing as you can just use Roll as a whiff punish. D4s seem to have quite a bit of recovery and if you anticipate the counter poke whiffing it is an easy punish. Something I have been doing for quite a while.B12 is plus 2. You talk when Mileena gets her turn but exactly when? Kotal has 6f pokes, 9f mid with hella range and plus frame he doesn't care about your +2. "If he does a d4 he can low profile b1 but if mileena takes a step back the d4 will whiff allowing her to punish it with a b1" this won't work on his d1 it has much better recovery on whiff. Yea sure she can zone Kotal but once he gets in.....
The thing is that they won't D4 all the time, and at that range then can also walk back but I didn't know that! Thanks for the tip, I will mess around with it tomorrow!If you go for B12 and move back to avoid long range D4s you do not need to worry about the next B1 whiffing as you can just use Roll as a whiff punish. D4s seem to have quite a bit of recovery and if you anticipate the counter poke whiffing it is an easy punish. Something I have been doing for quite a while.
She is definitely viable, she just requires more work and more reads than some other characters in the roster.Mileena is viable not amazing. Even then her being viable is debatable.
GIRL THATS WHAT I'VE BEEN TELLING PEOPLE. Apparently if a character needs to work harder than Tanya or Lao they aren't good.She is definitely viable, she just requires more work and more reads than some other characters in the roster.
Wanted to chime in and say this is not true. If you block a D4, or rather a D3, with low negative blockstun, the opponent CAN mash out another poke that low profiles your B1 attempt, which gives them their turn back.You do realise that in any MU were that isn't possible, you can just block the D4 and throw B12 down their throat again simply because its an amazing string. And any walk back can walked in on, again it forces the opponent to react on every single exchange.
This is also not necessarily true. You take chip damage in this game... for everything. Nobody is gonna sit there and take repeated B12s until they die. And I'm building meter too?! They WILL do something eventually. Does that not count as "opening them up"?So what would make it "God like"?
Do you want to constantly throw 9 frames of pure mid down someones throat over and over?
Because if the opponent had no viable options to escape, then you couldn't open them up for doing so.
We're not discounting any of that, lol. It seems more the other way around. People ignore its faults, so it's appearing way more overwhelming than it should be, honestly.I think people are really missing how good a footsie tool b12 is. Everyone seems quite concerned with how people can counter the plus frames, without realising that there are more things to the string than just doing it over and over again.
People also seem to be underestimating the range and recovery of the string, as well as the fact that it doesn't really move her hurtbox forward. Whiff punishing this string can be very tricky, unlike most of the other advancing mids in the game.
this must be your ONLINE matchup chart, offline Kitana doesnt loose to mileena, your an amazing online warrior, but you abuse the onliness too much, wont work offline, funny chart tho.This is my take on her MU's as on now. My main variation is Piercing, hence the main focus on those numbers. For Ethereal, I gave it more of the benefit of the doubt since tool wise, it doesn't seem to "lose" to anyone other than herself in Piercing, nor does it dominate anyone.
No genuine experience on Ferra/Torr and some 5-5s such as with Liu Kang, I can "see" how it can be viewed as a losing MU or like a 4.5-5.5, but with tools both characters have along with MU experience, it just feels like a hard 5-5; dead even but heavily reliant on reactionary play and momentum based.
*The best way to view it, would be to right-click the image, and select view in another tab, or something along those lines so you don't get a drastic zoom in.
*Side note: This layout more or less DOES allow me to also do the same thing for every other character since all I would need to do would be to edit the variation titles at the top, so if ANY other mains are interested in this layout as well, PM me
UFG I love you but you're going down the dark path of low tier logic, and I've been down this road before with a few other TYMers. Consider this an intervention.There are a couple of factors involved to make the F3 stand a chance of landing in a real match, apart from a well timed knockdown.
People don't seem to understand that landing a B12 on hit in the neutral is a good thing, as you are guaranteed another B12 and even better, a B21, which is Mid then low, that can't be avoided. So the correct block is always low after B12, so that scenario gives a F3 a better chance of landing, and in theory, a better chance than F4 will ever have of landing as opponents should actually never be stand blocking on first call after anything Mileena hits you with.
Because Mileena's 21 and B21, the opponent spends more time first reacting with a low block instead of standing block, because standing will open you up.
When you re-stand the opponent in the corner with B121+3 DD2, the same scenario is presented, and remember that you are playing against a human, not a machine.
Their timing can be messed with, and they can be conditioned.
I can see the argument for their side being why would you use a jumpkick when you get combos for jump punches? In which case, I get it. Not everyone can get good damage like Scorpion or Kitana off jumpkicks.I mean... It's not like it's been known by every Mileena player that her best asset is her neutral game. Oh wait...
We know B12 is a very good string, but it has weaknesses and honestly when you compare it to strings like D'vorah's F112, Cassie's B124, Kotal's F12, Jax's F21 and a few others it's not THAT good.
Also people seem to ignore tha fact that 99% of jump kicks beat AA roll, so the whole "you can't leave the ground against her" is completely false.
Yeah, I like how they like the argument of Mileena having to armor to condition her oponents but they don't agree that conditioning her with JK is needed.I can see the argument for their side being why would you use a jumpkick when you get combos for jump punches? In which case, I get it. Not everyone can get good damage like Scorpion or Kitana off jumpkicks.
Still just like in MK9, people will eventually realize they need to use Jumpkicks to force Mileena to stop Rolling before going for big damage. But what do I know? I didn't make top 8.
IDK man, while I am quite fond of Cassie and her B1....string, there are some weaknesses that it has that I do not see with Mileena's.We know B12 is a very good string, but it has weaknesses and honestly when you compare it to strings like D'vorah's F112, Cassie's B124, Kotal's F12, Jax's F21 and a few others it's not THAT good.
Mileena's B1 and F2 are her only good footsie fools. F3 and B2 as footsie tools are not a thing (B2 in Rav and Ethereal is). Also Cassie's B1 range is what makes it super good, and the fact that people have to guess between armoring or not is better than Mileena's since Cassie can actually make use of her + frames.IDK man, while I am quite fond of Cassie and her B1....string, there are some weaknesses that it has that I do not see with Mileena's.
1. Dat Gap, (obviously). Mileena can punish without armor! So badass.
2. B1 and B12 are -7 and -6 respectively, now some ppl have said that you can stagger these, and I see some credibility with that argument, but the videos that I have seen have had mixed results (eg the when Sonicfox played DJT's Tremor, he hardly used B12, except for "whiff confirmation" and it isn't like you cant poke out of it (I saw that in a vid as well). Even then, IMO it does not compare to Lao's B3, which has a faster recovery than B1 or B12 AND is -3 on block. Referring back to point 1, I would think that the gap present B124 makes the threat of a stagger difficult to enforce.
3. Her B1 is practically her only mid, whereas Milleena has B1, B2, and F3. Her other ranged normals (F2 and B2) are highs. So it isn't as if Cassie has options IMO without establishing the threat of B1. To be fair B1's range is molded by the Gods. And like you said before, Cassie can just say out range everybody.
You probably already know this stuff, I am just trying to make the argument that B124 isn't leagues better than B12, based on the case made for/against B12.
Do not know that much about those other guys, so feel free to compare to Mileena if you would like .
Cassie's B124 string can be interrupted by meterless Roll between 2 and 4Also what do you mean by "Mileena can punish it without armor"? She can't.
im assuming when talking about Mileena's F3 as a mid you meant her F2?2. B1 and B12 are -7 and -6 respectively, now some ppl have said that you can stagger these, and I see some credibility with that argument, but the videos that I have seen have had mixed results (eg the when Sonicfox played DJT's Tremor, he hardly used B12, except for "whiff confirmation" and it isn't like you cant poke out of it (I saw that in a vid as well). Even then, IMO it does not compare to Lao's B3, which has a faster recovery than B1 or B12 AND is -3 on block. Referring back to point 1, I would think that the gap present B124 makes the threat of a stagger difficult to enforce.
3. Her B1 is practically her only mid, whereas Milleena has B1, B2, and F3. Her other ranged normals (F2 and B2) are highs. So it isn't as if Cassie has options IMO without establishing the threat of B1. To be fair B1's range is molded by the Gods. And like you said before, Cassie can just say out range everybody.
You probably already know this stuff, I am just trying to make the argument that B124 isn't leagues better than B12, based on the case made for/against B12.
Do not know that much about those other guys, so feel free to compare to Mileena if you would like .