Loot
the special effects
As someone that mains Kung, his spin is very easily punishable offline. Balancing this game for online play is terrible as the there will always be some ping, its simply unavoidable. Kung is steamrolling right now as people are not properly punishing Spin, as if its some instant deathtrap if you get near him when he does it. Online experience is not the best way to judge balance as the lag makes Kung Lao a nearly 100% safe character. Once people realize his Spin is punished on whiffs with fast specials (and depending on the range of the whiff, full combos) people will be flocking to the character that can easily counter him.
Ermac has the same treatment as lag makes his zoning and defense nearly impervious as he can just TKS and squeeze you all day. Dash canceling works wonders against Squeeze, not to mention whiffs can be easily punished offline.
Baraka is the only character in need of buffs and as for Cyrax, I think the window to tech his command throw should be slightly larger but that's really it. It's not nearly as broken as Sonya's stance trap.
I think the only true nerfs needed is Sonya's stance trap (which hasn't been seen in high level play but is gamebreaking if properly used) and Kabal's infinite (also not well known).
And for Quan Chis 100% rune trap, I think it needs to be fixed but not that big of an issue. Anyone with a teleport can cancel out his damage boost instantly and you can always breaker the opening string before the trance. It still needs a fix, just not asap.
Point is, trying to balance this around online play is dumb. Just the 2 cents of a Joe Nobody.
Also, lobo's party post was gdlk.
Ermac has the same treatment as lag makes his zoning and defense nearly impervious as he can just TKS and squeeze you all day. Dash canceling works wonders against Squeeze, not to mention whiffs can be easily punished offline.
Baraka is the only character in need of buffs and as for Cyrax, I think the window to tech his command throw should be slightly larger but that's really it. It's not nearly as broken as Sonya's stance trap.
I think the only true nerfs needed is Sonya's stance trap (which hasn't been seen in high level play but is gamebreaking if properly used) and Kabal's infinite (also not well known).
And for Quan Chis 100% rune trap, I think it needs to be fixed but not that big of an issue. Anyone with a teleport can cancel out his damage boost instantly and you can always breaker the opening string before the trance. It still needs a fix, just not asap.
Point is, trying to balance this around online play is dumb. Just the 2 cents of a Joe Nobody.
Also, lobo's party post was gdlk.