Hmm not really for me as a Kabal main, you have quick punish string (111 into nomad dash) andStruggling against scorpion, feels like his worst matchup for me.
No it doesn’t, it’s counter-useful as b12 db3 often input errorsDoes Nomad Spin have any use at all?
How is his restand garbage? It’s +2 and he has a safe, staggerable, 9-frame mid that leads into a 50/50 to make your opponent respect the plus frames. The hit stun is also weird, requiring the opponent to actually practice the timing, otherwise the Kabal player is going to be able to win the followup every time, even against 6-frame d1s. The damage is also rather high. Hell, just f3~restand does around 18% while leading into the 9-frame-mid mix. And once they start respecting the mid, that frees you up for f22 staggers and 50/50s, throws, or whatever the hell else you want to do.His restand is garbage too! Lol
Eh it's like 20 damage whatever, it gives you a good knockdown, and it's also discouraging to be on the receiving end of too like all Krushing Blows, it just makes you feel like you fucked up when you get hit by oneI don't get the point of F224 KB. It dose 211 damage, hitconfirming F22 into combo dose at least 232 without meter, so what's the point of that KB? I always feel bad using it
What do you mean? 29% for 1 bar midscreen is pretty decent off a advancing mid. And in the corner he gets a lot more for a bar. I don‘t think kabal is lacking in damage, there are character who have it way worseI hate how hard he has to work to get respectable damage. I miss Hook Grab so much lol
Doing the F224 KB guarantees 211.01 damage to the opponent, which is actually one of his highest damaging combos whereby the opponent has no opportunity to break away.I don't get the point of F224 KB. It dose 211 damage, hitconfirming F22 into combo dose at least 232 without meter, so what's the point of that KB? I always feel bad using it
Nice work Black Dragon fam, just want to ask whether if it is possible to connect a jumping 2 instead of a jumping 1 for a little bit more damage.Managed to sneak a jump 1 into his high starting combos, to push his midscreen meterless damage up a bit to 283. Once you get the timing down it's pretty easy.
It may only work on male characters only though.
Hello, just want to suggest an alternative to maybe get more damage for this combo.After bf3 I mash dash so I‘m at the closest distance for 4xbf1amp and after that it‘s just dash and cancel as early as possible in 1 and then dash 23.
Maybe this helps
Because this combo is his midscreen best option for b12, you can do a 23 after amp buzzsaw if you start you combo with 22 but with b12xbf1amp the 23 will whiff midscreen. Also bf1amp doesn‘t connect after f22 sadly.Hello, just want to suggest an alternative to maybe get more damage for this combo.
Why don't you try doing the amplified buzzsaw first instead of nomad dash? You will get more damage in the end as the damage of amplified buzzsaw will have less damage scaling.
This is the go-to 1 bar kombo that I usually use. Still getting the hang of it but it is doable. Yields approx 300 dmg for a tournament kombo.
eg. 22/F22/B12 -- Amp Buzzsaw -- 23 -- Nomad Dash -- 23 -- Hook Slam / Extended Hook
Or, you can just start the combo with 23 instead of 22/F22/B12 for more damage in the end. 23 is pretty fast (9 frame startup) and is the most ideal combo to use for kombos. Hence, up close i usually do 23, from a fair distance I do B12, while I spam 111 if I want to punish up close.
I also realise that Kabal players tend to use F3 during kombos. I would like to point out that doing 23 instead of F3 will yield more total damage for your kombos in the end, as F3 has very high damage scaling. Try it, and you will see.
Hope this helps in squeezing more damage for bnb combo. If it doesn't, good job for a great tournament combo anyway.
Oh I see, I saw players manage to do the full combo that I mentioned starting with 22 so I thought that it would be possible to do it with b12/f22 since they have better range and deal roughly the same damage. Thanks for the detailed info.Because this combo is his midscreen best option for b12, you can do a 23 after amp buzzsaw if you start you combo with 22 but with b12xbf1amp the 23 will whiff midscreen. Also bf1amp doesn‘t connect after f22 sadly.
if they try poke or reversal out of F22 stagger / NDC cancel pressure (and that's our best NDC) F224 gets the KB ender.I don't get the point of F224 KB. It dose 211 damage, hitconfirming F22 into combo dose at least 232 without meter, so what's the point of that KB? I always feel bad using it
Unfortunately not it takes too long for the j2 to connectNice work Black Dragon fam, just want to ask whether if it is possible to connect a jumping 2 instead of a jumping 1 for a little bit more damage.
The timing is super weird for the follow up. I feel that if I go for anything but a down 1 I get interrupted. Online at least.How is his restand garbage? It’s +2 and he has a safe, staggerable, 9-frame mid that leads into a 50/50 to make your opponent respect the plus frames. The hit stun is also weird, requiring the opponent to actually practice the timing, otherwise the Kabal player is going to be able to win the followup every time, even against 6-frame d1s. The damage is also rather high. Hell, just f3~restand does around 18% while leading into the 9-frame-mid mix. And once they start respecting the mid, that frees you up for f22 staggers and 50/50s, throws, or whatever the hell else you want to do.
It's just a slight delay. This is actually a huge benefit, because it's weird timing for the opponent as well. I've yet to be poked out of f4 after the restand. It just took maybe 3 minutes in training mode to learn the timing.The timing is super weird for the follow up. I feel that if I go for anything but a down 1 I get interrupted. Online at least.
No he's not. He still gets good damage, and giving hook grab will make him too strong. He's fine the way he is. I see b1 being nerfed to a high at some point but Kabal will live.When this patch drops can we swap out the spin for hook grab.
It genuinely feels like he's missing it.
A 15 frame high? Ah no. He gets 26.7 off of his standard rest and combo which is really not all that much. Less than Cassie. IF you do the Curbo optimized mid screen combo that's 29, but it's really tough to hit consistently. Hook grab just makes it easier.No he's not. He still gets good damage, and giving hook grab will make him too strong. He's fine the way he is. I see b1 being nerfed to a high at some point but Kabal will live.
That combo is easy to do consistently, and using 22 starter into amp buzzsaw nets you 300 damage which is pretty good for 1 bar. And yes a 15 frame far reaching mid that leads to 50 50 is a bit busted imo. Not to mention Kabal already has two strongs mids in f2, and f4. I wouldn't be at all surprised to see b1 adjusted to be a high.A 15 frame high? Ah no. He gets 26.7 off of his standard rest and combo which is really not all that much. Less than Cassie. IF you do the Curbo optimized mid screen combo that's 29, but it's really tough to hit consistently. Hook grab just makes it easier.
I don't think b1 is so good that it demands a nerf, having a 15-frame midrange but non-advancing mid is just a solid tool. And aren't all of Kabal's "50/50"s fuzzyable too?That combo is easy to do consistently, and using 22 starter into amp buzzsaw nets you 300 damage which is pretty good for 1 bar. And yes a 15 frame far reaching mid that leads to 50 50 is a bit busted imo. Not to mention Kabal already has two strongs mids in f2, and f4. I wouldn't be at all surprised to see b1 adjusted to be a high.