I hope NRS can extend the Hit Adv for Nomad Dash, so that it is possible to easily follow-up Nomad Dash with a jumping punch/kick (similar to MK9 Kabal). If characters like Sub-Zero/Kitana are able to follow-up their meterless kombo tools (Ice Ball/Fan Lift) with jumping attacks, then Kabal should be able to as well.
Eg. B12/F22/22, Nomad Dash, J1/J2, B12/23, Hook Slam
Eg. B12/F22/22, Nomad Dash, J4, side-switch, D1, 23, Hook Slam
This is to slightly buff up Kabal's damage potential in Tournaments and with his grounded kombos, as well as increase the variety of kombo opportunities from Nomad Dash.
Also, NRS should fix Amp Buzzsaw, whereby Kabal can kombo into it from F22. Kabal just stands there like a statue after komboing into Amp Buzzsaw from F22. Perhaps this is a bug.
Lastly, fix the Low Hook Grab KB for stand blocking. I feel that it doesn't trigger from kombo strings anymore, like 22/B12/F22. I swore that the enemy is blocking HIGH everytime Look Hook Grab is used after kombos, but no KB is triggered.
Other than that, Kabal is a pretty solid character.
-- Nomad Dash for Meterless Kombo Potential and punishing opponents
-- Variety of projectiles (HIGH, LOW, Mid-Air, although they have slower startup & projectile speed than others)
-- Very damaging Kombo Enders (Hook Slam/Extended Hook)
-- Great Kombo Potential with Amp Buzzsaw & Hook Grab
-- Abilities (Low Hook Grab and Rolling Buzzsaw) to make up for his lack of LOW attacks