Zhidoreptiloid
Watcher from the sky
Kabal gapeless, like in beta, or NTS add him gaps in strings?
Mean Streak: Rolling Buzzsaw, (Air) Straight Buzzin', Dash CancelWhat are his two default move sets for competitive play?
In the beta if you didn't equip any combo extenders you'd have to do stuff like B12 ND step forward 21 amp saw f22 ender, which didn't do very good damage.So your launcher mid screen for good damage comes off of the amp buzzsaw then? Does anyone have any bnb from that?
Problem is, Amplified buzzsaw was too slow to link after things like F22 and b12 (it might have worked with this one but left them too far away to follow up) so you didn't really have a choice. After glancing at his frames I'm assuming this is still true.I think it is better to do the saw before the dash as the dash scale quite heavily
In Clean Cut this works and is 26%: F22~BF1! 23~BF3 F3~DB3Problem is, Amplified buzzsaw was too slow to link after things like F22 and b12 (it might have worked with this one but left them too far away to follow up) so you didn't really have a choice. After glancing at his frames I'm assuming this is still true.
Oh boy, looks like kabal got some patches, I'll start testing shit.In Clean Cut this works and is 26%: F22~BF1! 23~BF3 F3~DB3
Also I looked quick this morning and Extended Hook is +2 on hit. I think it was +6 in the Beta
I was able to connect F22~BF1! (and 11~BF1!) last night. Maybe it was patched out, but I try it tonight and record it.Oh boy, looks like kabal got some patches, I'll start testing shit.
edit: if they didn't change Nomad Spin I'm going to shit myself, that move is the hottest garbage.
edit2: F22 Amp saw still doesn't connect, Nomad spin is still one of the worst moves in the game, B1 is -3 (pretty sure it was -1), this is looking like a straight up nerf with no buffs
I'm in training mode right now, those don't work. Looks like Kabal has gone from bad to worse.I was able to connect F22~BF1! (and 11~BF1!) last night. Maybe it was patched out, but I try it tonight and record it.
that didn't combo, look at the hit counter on the top left, after the F22 it says 2 hits then restarts the counter.I just got it. As far as I know its the most recent build. 23 has to be inputted earlier than expected
yeah i just noticed lolthat didn't combo, look at the hit counter on the top left, after the F22 it says 2 hits then restarts the counter.
edit: just set to auto guard
You can get more if you start with a jump in to amplified bf1, e.g. ji2, 22, BF1!, 23 ND, 23 db4Pretty sure the optimal Bnb midscreen with NDC preset is F22/B12 ND dash forward 22 AmpSaw dash 23 DB4 for 268...cool. For punishing midscreen, 22 AmpSaw dash 23 ND f3DB4 for 294.
Throw is always a strong option. Low hook grab if you have that variation.How do you mix it up so they don't just sit there and block everything?
I need characters with mix ups so I can jump in and go high or low if i choose... I liked scorpions infinite combo in MKX. He could kick your leg and start his combos or overhead as well ... I use b12 every time but once they just block its over....I need something low to start....that might make Kabal lame to me if he has no mix up.....Throw is always a strong option. Low hook grab if you have that variation.
Other than that, the name of MK11 is whiff punishing. Pay attention to your spacing, and use b1,2 to it's fullest.
If you need a 50/50 out of a character, the low hook grab will give you that (b12 is an overhead, so b1xxLow Hook is solid 50/50. Same for f4xxLow Hook, and f2,2xxLow Hook), but I think if you rely on his 50/50, then you aren't playing to Kabal's strengths.I need characters with mix ups so I can jump in and go high or low if i choose... I liked scorpions infinite combo in MKX. He could kick your leg and start his combos or overhead as well ... I use b12 every time but once they just block its over....I need something low to start....that might make Kabal lame to me if he has no mix up.....