FoughtDragon01
Ask me about my Mileena agenda.
lol thanks. i hope i'm repping him well, but TYM's got some nasty players, 'specially Reed
Absolutely. This is my default gameplan against most characters until the player shows that they can deal with it. You can easily out zone most characters with him.So does anyone else HEAVILY rely on his projectiles? I don't mean in block strings. I mean in mid to long range. Like, I think I play as one of the most 'lame' Johnnys lol. Big reliance one his projectile until the opponent can prove they can deal with it. Then they finally get it and I panic and lose.
I feel like its really hard to deal with, especially in mid range, where the startup and speed are in his favor. I admittedly haven't used it much in block strings yet, so I need to incorporate it. I throw it so much in neutral that alot of times I don't have the meter to use the amp version in block strings lol.
This is a great video. I posted last week about how you can s1 his stupid drop kick on reaction. I’m glad this exists as proof.Here ya go, lmk if it's old news. Skip to 1:25 if you're impatient
D4 is a guaranteed check after NP and is more advantagous on hit than D1. Leads to F3 pressure or Caged Rage opportunity.Im seeing a lot people preaching that after a normal NP its better to use D4 over d1, for example use D4 into mime or D4 xx throw etc instead of D1. why is that?
Sounds like Kombat knew about the F212 whiff against Geras.Looks like Kombat won the GGA tourney that happened last night with Cage possibly? Beat Tweedy in GF. I can't seem to find any footage but if you guys come across it please post it.
Yeah, I just finished the GF match...I don't think Tweedy knew the JC MU. That and Kombat was blowing up jump ins and being aggressive. I was really surprised not to see any F212 whiff punishes. If there had been, Tweedy would have been completely bodied.@M.D. Tweedy gets hit in the neutral with B34
I certainly do! I think you're exactly right - you should use it in the mid to long range to interrupt the opponent's approach options. It's fast as hell and has the effect of making people block, which of course sets up for our lovely throws!So does anyone else HEAVILY rely on his projectiles? I don't mean in block strings. I mean in mid to long range. Like, I think I play as one of the most 'lame' Johnnys lol. Big reliance one his projectile until the opponent can prove they can deal with it. Then they finally get it and I panic and lose.
I feel like its really hard to deal with, especially in mid range, where the startup and speed are in his favor. I admittedly haven't used it much in block strings yet, so I need to incorporate it. I throw it so much in neutral that alot of times I don't have the meter to use the amp version in block strings lol.
My issue with this is that NRS could defend this as intentional and not fix it. 16bit defended this very thing in MKXUse this for reference lol. Didn't put in that work for nothing
Just keep this in mind when we talk about hitbox/hurtbox fixes. There’s no guarantee we’ll get themHitbox quirks are up to a designer's discretion so I cannot give you a hard and fast rule on what should or shouldn't happen when it comes to things like stance or gender specific combos. I am just saying that high attacks hitting a crouch blocking opponent is not a rule and never has been.
Remember when Johnny was great and mk was all about fighting? I remember.I'm done worrying about hitboxes at this point. I've accepted it as part of the game until we hear otherwise. Luckily f3 doesn't whiff so we have that. I'm kinda scared of how good Johnny could be with a few small changes.
Just wanna say this game is great and I'm loving Johnny. MKX didn't grab me out of the gate like this did. Picked up fisticuffs Cage a week before MK11 after not playing in years and had a blast. Maybe I should've played him from the jump.
WHy do you think the first one?This character defines too ten vs male characters. Bottom ten va female characters
All his strings become 100% stronger when you can cancel into mb fb. It becomes a guessing game of if he Johnny will cancel and if he does he’s plus 5.. very strongWHy do you think the first one?
-check with f4What are y'all doing with when +5 forceball? Trying to come up with a good meta of options to beat opponent tendencies since nothing is guaranteed
A lot of times I’ll do just another fb. Most people will try to punish the follow up with a neutral jump or jump back so that will keep them grounded. Once they respect it then I’ll go in sometimes with a f4 etcWhat are y'all doing with when +5 forceball? Trying to come up with a good meta of options to beat opponent tendencies since nothing is guaranteed
Thats some bullshit, so what was the plan give johhny 5 moves that potentially whiff on block.My issue with this is that NRS could defend this as intentional and not fix it. 16bit defended this very thing in MKX
Just keep this in mind when we talk about hitbox/hurtbox fixes. There’s no guarantee we’ll get them