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Question - Johnny Cage What do YOU think Cage will get in the next patch update?

I Am The LK

Here my battle cry (Meow)
I just want all Cage mains opinions on what you think will happen in the next update. Do you believe they will nerf him again? Do you believe Cage will get some help in fisticuffs? Buff Quan Chi? DISCUSS
 

Wigy

There it is...
A-List is absolutely fine as it is, its just the flavour of the month in terms of OMG THIS CHARACTER IS OP

Nowhere near as bad as liu kang on block pressure, with half the zoning ability.

Fisticuffs, i've been told on decent authority will not receive any changes, however if they change their mind, making b12 9frames with its current block adv and moderately higher startup on fist bump seems to be the general agreed upon proposed buffs by cage community.

SD could use a little love, it got the f34 buff in the last patch which helped but its still only usable over a-list in a single matchup.

If jumping normals are nerfed that alone will help cage immensely. Kotals ji2 is a mess in that matchup.
 

gam224

The world's least hype player
Most likely we will see a slight change to his pressure but we will probably also see some buffs to stunt double like 113 rising shadow being a legit combo mid screen and a speed buff to straight forceball
 

IrishMantis

Most humble shit talker ever!!!
A-List is absolutely fine as it is, its just the flavour of the month in terms of OMG THIS CHARACTER IS OP

Nowhere near as bad as liu kang on block pressure, with half the zoning ability.

Fisticuffs, i've been told on decent authority will not receive any changes, however if they change their mind, making b12 9frames with its current block adv and moderately higher startup on fist bump seems to be the general agreed upon proposed buffs by cage community.

SD could use a little love, it got the f34 buff in the last patch which helped but its still only usable over a-list in a single matchup.

If jumping normals are nerfed that alone will help cage immensely. Kotals ji2 is a mess in that matchup.
It could do better in more

But the only buffs SD needs is either MRS start up to be made faster frames (Frame data saids 13 but it's actually 20) for people who don't know) to stop the character specific stance switch problem or greatly improve the hitbox of the move.
This One Should be fixed ASAP

Make clones stay after a parry (wtf do they disappear?)

Fix 121 hitbox so itbr last hit doesn't randomly whiff on crouching opponents and you get full combo punished for it

Everything else is absolutely fine with SD


For fFustycuffs
I'm confident an Ex Fistpump that came out faster, lasted long and was able to cancel into B1 on contact (not whiff)
 
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Desperdicio

Tell me, do you bleed?
I don't think he will get nerfed, and, like I said before, I would like the game to remain as it is for a while. When they say his pressure isn't as good as Liu Kang's, they're selling a terrible bill (or not getting those cancels right): Liu Kang can chip you out, but he's much easier to block, at least from my personal experience. A-List will chip you a little less, but mix you until he opens you up. Chip + BnB > A lot of chip.

His other variations not being as good shouldn't be a problem. Fisticuffs is a one-string variation: it's been a joke from the beginning. As for Stunt Double, it has some pretty flashy combos: if you prefer to keep it safer, get your execution right and play A-List.
 

DrFolmer

AKA Uncle Kano
Stunt Double and A-List are alright as they are. I tend to complain about anything air related when it comes to Johnny, but he works fine as a whole even when lacking in that department.

The only thing I really hope for is significant buffs to Fisticuffs. Given the fact that we can barely jump and Fisticuffs loses out on some of the most important traits the other variations have - the access to special moves that leave us plus on block allowing us to continue pressure and even better, jail on block at very best. The player should either have tools that can make Johnny's approach game in the variation a lot better, or the payoff by making all the right reads to get in has to be much greater than it is. Preferably the second option, because I want something different than the other variations.
 

M.D.

Spammer. Crouch walk hater.
I think nobody cares about Cage, so he will probably get nerfed on some bullshit crap nobody was using anyway, and all his hitbox problems and fisticuffs will remain identical.
 
It could do better in more

But the only buffs SD needs is either MRS to be made 13 frames like in the frame data to stop the character specific stance switch problem or greatly improve the hitbox of the move.

Make clones stay after a parry (wtf do they disappear?)

Fix 121 hitbox so it doesn't randomly whiff on crouching opponents

Everything else is absolutely fine with SD


For fFustycuffs
I'm confident an Ex Fistpump that came out faster, lasted long and was able to cancel into B1 on contact (not whiff)
All the hit box/hurt box issues should really be fixed anyway. There is no real reason other than oversight (read: laziness) for them to exist in the first place. If highs are not meant to whiff on crouch blocking characters, then that's what should happen.

As for what I think will happen? A List will get some of it's plus frames nerfed on the cancels, and SD and Fisticuffs will get nothing. When the last patch was launched, one of the guys on the stream actually said 'I play Fisticuffs. He's fine.' Unless something has happened since then to change his mind, we can assume that's probably the stance of the development team and that Fisticuffs is being left alone.

Ideally I'd want the changes that @FireBreather listed as well as something to give FC added utility over the other two. What I think would help would be changing f4 to a cancelable low, or even better, a two or three hit string to follow, either safe with no cancel frames, or unsafe with cancel frames like 113. That's just a pipe dream though.
 
He's fine. He has his PROs and CONs which seem balanced for the character
It would help if you would list those Pros and Cons. If you think that mids that can be neutral ducked (the 4 of 114), highs that whiff on crouch blockers, stance specific combos and a next to useless variation are acceptable cons then I don't know what to tell you.
 
It would help if you would list those Pros and Cons. If you think that mids that can be neutral ducked (the 4 of 114), highs that whiff on crouch blockers, stance specific combos and a next to useless variation are acceptable cons then I don't know what to tell you.
Sorry, obviously hit/hurt box issues should be fixed...that's a given for any character with those issues
 

rafaw

#YouSuck
A-list: I hope they dont mess with A list, but i think they will change something here, they love to fuck things up for no reason.
SD: they should fix the hitboxes of the mimics.
FC: Maybe change the Fist Bump properties.
 

Dja_Homies

Kaz...... I'm already a Fiddle.
Cage is fine but if I want an unnecessary buff take away the gap from 113 into special
 
Nothing. A list is already top five in this game. If anything I think they will take away his ability to whiff cancel his F3
 

IrishMantis

Most humble shit talker ever!!!
Cage is fine but if I want an unnecessary buff take away the gap from 113 into special
I don't mind it I know when opponents waiting for so I just 1,11 to death

And how can you out of all people not mention the 113 MRS whiffing issue :O
 
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highs hitting a crouch blocking opponent is not a universal rule. It depends on hitbox/hurtbox.
So that is by design? Can you give us solid confirmation?

Edit: Are moves that whiff based on stance by design also?

2nd Edit: If that is indeed the case, can you please explain why in the following thread highs are explicitly stated as working in a single fashion

http://testyourmight.com/threads/mkx-system-guide.49846/

And why inconsistencies like the ones in the first video of this thread occur

http://testyourmight.com/threads/fixes-commando-needs-and-buffs-he-could-use.56529/
 
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16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Hitbox quirks are up to a designer's discretion so I cannot give you a hard and fast rule on what should or shouldn't happen when it comes to things like stance or gender specific combos. I am just saying that high attacks hitting a crouch blocking opponent is not a rule and never has been.