Kung Lao just slow for a pressure rushdown character, he sucks up close and that hes main problem and plus hat trick full of bugs .
Kung Fu Master Kung Lao needs faster and more usefull normals and fixes in hat trick.
There is some resonable much needed buffs and nerfs imo.
Kung Fu Master Kung Lao needs;
Buffs
1) 6 fr S1 - Lao needs good buttons for up close game thats would improve hes bad up close game and he would can safelly gets out from a pressure, also its high. One of the Much needed, reasonable buffs imo. Reminder its not would jail in tempest cause of +7 pushback and again S1 its high.
2) 9 fr 11 - Another Much needed buff would improve hes bad up close game. Even if its +1 every character can escape it by poking out e.t.c. Anyway a lot of characters has it and even mix up character has it, anyway they already nerfed throws e.t.c.
3) 8 fr B1 true mid, but -6 on block and B12 string with better hitbox - Lao needs a 8 fr short range true mid thats would improve Lao s bad up close game, one of the much needed, reasonable buffs too. Better alternative would ve be a 7 fr D1, but tbh 7 fr D1 would be too lazy to get out from pressure up close and not fun. 8 fr B1 is more fun and its also woulde be fair balanced because its has a short range, -6 on block would be not Lao s turn and B12 -4 too and would not jail with +7 ex hat because of pusback and B1 has short range. For me, more fast usefull normals and strings for a rushdown character = more fun.
4) 13 fr B3, but -5 on block - Its also much needed, reasonable buff its woulde be balanced because its not would jail into ex hat +7, and you can backdash then whiff punish, armor, e.t.c. #mindgames. 13 fr true mid with good range its absolutely balanced, not too fast and not too slow.
5) 12 fr F3 +6 on hit - first of all, more usefull balanced fast normals and strings = fun, second, its would be balanced because its stays -8 on block and has a long recovery on it.
6) 11 fr F4 - 6 on block - that s would be balanced because, its not a launcher, combostarter and -6 its not Kung Lao s turn. Also more usefull normals = fun.
7) F34 +2 on block - Its also would be balanced cause of gap in there and again more balanced fast usefull normals and strings for a rushdown character = fun, +2 its not much for a character withought mix ups e.t.c.
8) And maybe F1 oh, but -11 on block - thats also would be balanced.
9) Hat trick hat a rang hitting opponent when its come back even if Kung Lao gets hit and maybe +3 on block.
10) Hat trick hat trap setup -6 on block that starting from mids and -3 that starting from highs.
11) Hat trick regular hat call back +1 on block.
Nerfs
1) Tempest regular orbit hat -6 on block - Minus Six would balance all of new fast normals, -6 its not Kung Lao s turn.
2) Nerf tempest damage -5%.
3) Hat trick MB hat call back +7 on block.
4) Nerf J3 and J4 hitbox and fuck it, make all hes jump ins negative but not punishable, like -5 or -6, we dont care.
5) Oh and fuck it, if scrubs cant punish teleport and divekick too, nerf that shits, make it -9999999 on whiff and on block, we dont even care, better having a better ground game, fast normals for up close game, more usefull normals and strings and playing more footsies than yolo jumping, teleporting and diveckicking like a crazy, against good players who knows match up that dont work anyway.
Also reminder, Kung Lao is a rushdown character desighn withought good zoning, mix ups thats one of the reasons why all of this buffs, fixes would be fair and balanced and makes sense.
Thats buffs and nerfs would balance him and he would be more fun, cooler, strong, fair, balanced and complete character like Jax, Shinnok and Kung Jin e.t.c imo.
NRS please, Paulo come on man, please. Do It! Just Do It!