I would say.. 32, lift, J3, b14, fan, 12, AMP ASS
Highborne is literally about zoning and setting up.. Well, setplay. Lets say you managed to have your opponent eat 3 sai tosses, now you have the KB loaded. Now lets say they are cornered and you bait the wakeup with a successful punish, you cash out with a df2 ender and score 48%. The comeback factor is basically non-existent for them now.
But as great as this sounds, if Highborne can't land those three sai tosses, or can't even get your opponent to the corner, this gameplan falls through. Part of fanfare's strength is good damage midscreen woth great corner carry, and once you're in the corner, she still gets 30% no bar with good oki.
Meanwhile, Highborne is super reliant on B34 and throws. But if you fight an opponent who almost always techs forward, you throw them out of the corner and you are now back to where you started.