I also wish every move out of highborn had a KB. 3 dive kicks for a sai KB, 3 Fan Uppercut for a dive kick KB or something like that. Even better would being able to amplify db4,1 for a pop up lolAs a Highborn player, the only changes I'd want to see right now is:
If they wanted to allow her to more traditionally kombo off Fan Throws, I wouldn't argue either.
- Seeking Sai does not disapper mid-flight if you get hit (once the projectile is properly out)
- A little more consistency with Edenian Razor
- Amplified Fan Throw is a Mid
You can also do a B1,4 ~ DF2 instead of the jump punches.Also the only midscreen bnb that i can consistently pull off is starter - fan lift ji2 12df2. Is that way below the optimal combo? I can’t really land the 2 Ji2s, need some advice on doing that.
Some of her abilities need attention. Royal protection needs to actually be useful, and Edenian Razors needs consistency for sure. Seeking Sai, I’ve noticed, is a design choice across the board as other characters with similar “traps” function the same way. Fan-nado destroys combos because it becomes a footsie tool and IIRC 14~lift still works. Dancing Fans changes fan toss into a mid — you just have to judge distance. There’s some potential there as a zoning tool.Can we discuss her shit abilities? Kitana is my eternal main, but holy shit the projectile absorb is so crap, its sooooo slow and the buff lasts for a second, not to mention any multi hitting projectile destroys it.
Dancing fans is horrible, there’s no actual application to it, and you lose the fan toss!
Her Mileena stance is good, especially the teleport, but the seeking sai is laughably bad, you can punish it on reaction anytime anywhere lol.
And edenian razors is so damn inconsistent, D1s can beat it lololol.
Why does the fan lift ability destroy your combos too? That makes 0 sense.
Also the only midscreen bnb that i can consistently pull off is starter - fan lift ji2 12df2. Is that way below the optimal combo? I can’t really land the 2 Ji2s, need some advice on doing that.
Wish her low fan was in her first variation tbh
EDIT
My variation would be
square wave
low fan
air fan
thoughts ?
I Think either low fan or endian twist makes sense just to give her mix up options or just please make royal protection useable.I tested some of ther other abilities the other day. I am not huge fan (he he) of her other abilities. When I tried to put out the best kustom variation I would use, I ended up using Fan fare and switching her parry for something else like low fan, air to ground fan or upward fan for a little better combos. I think if her parry would be better I would use fan-fare even if kustom were allowed.
Are we talking the buff remains until you throw a fan (i.e. all other fan-based attacks receive the benefit but don't "consume" the buff)? Or are we talking a one-time damage increase to any fan-based attack? In either case, it would at least then be worthwhile to use it because as it stands, it is the single worst counter-zoning ability in the game.What if we could keep royal protection until she throws a fan?
yeah she'd basically have a damage buff until she throws a fan or triggers a KB. I think that's a fair trade off.Are we talking the buff remains until you throw a fan (i.e. all other fan-based attacks receive the benefit but don't "consume" the buff)? Or are we talking a one-time damage increase to any fan-based attack? In either case, it would at least then be worthwhile to use it because as it stands, it is the single worst counter-zoning ability in the game.
I agree that it would be a fair trade. It then stops being a counter-zoning tool and becomes a triggered buff at which point the Kitana player would still have to get in versus a zoner without throwing fans to reap the benefits. Basically a triggered Sharpen. I like Sharpen.yeah she'd basically have a damage buff until she throws a fan or triggers a KB. I think that's a fair trade off.
I just feel like the buff needs to last longer, but the parry needs to be better or at least give us a reason to do it. So this is my answer to that without being lazy like "let us hold down the parry"I agree that it would be a fair trade. It then stops being a counter-zoning tool and becomes a triggered buff at which point the Kitana player would still have to get in versus a zoner without throwing fans to reap the benefits. Basically a triggered Sharpen. I like Sharpen.
I like this idea. Gives weight to choosing Royal Protection instead of it feeling like nothing more than a "variation handicap".
Kitana Needs
- Damage Buffs
- Fan conversions
I like this idea. You don't lose it in an instant as it is now, and forces you to go in to make use of the buff, so there's a nice risk/reward.What if we could keep royal protection until she throws a fan?
Or extend the parry duration for 1 bar.So this is my answer to that without being lazy like "let us hold down the parry"
I’m still getting MU’s down before I form a definitive opinion, but Skarlet is definitely a contender for worst MU. Best MU is probably either of the Kahns. Possibly Frost since you can duck some of her mids that others can’t. I feel like there isn’t many MU’s that feel like a free win or automatic loss. MKX had several of those.Who does everyone think are kitana's strongest and weakest MUs rn?
I dont think that NRS really thought about the consequences about making recovery slower from throwing fans. They original intention was just to make fan combos harder or even impossible but this also makes kitana the worst zoner in the game.How about we get our old fan combos back??
Sub Zero is the worst one. F4 can't be punished by Flawless block, slide goes under fans on reaction, his damage from three slides due to the KB is also very brutal. In the corner it's a wrap.
It's not any better in Highborne either.
She at least had a mid fan via MB.True but this feels normal. Kitana had also a hard MU against Sub back in MKX so it's okay