Hm, been grinding Kitana last couple weeks. Mained her in 9 and played her a lot near end of XL.
Feel her kit is a bit lacking at this time. Unreliable normals and strings (especially if they try to jump out of pressure), b34 can't combo in most situations with stock abilities, float followup is not an overhead, massive fan recovery, projectile absorb being worst move in game, u2 reversal having basically negative range, etc.
She definitely got overly nerfed. If she had an infinite there has to have been a better way to fix it then butchering her fan game. Without moves like low fan or Edenian Twist she can't even combo off b34 midscreen and can't even hit fan lift after it in the corner. You can beat people unwilling to block, but characters like Scorpion and Jade just butcher her neutral game to the point the only 'winning play' is sit there and hope they just impatiently kill themselves or run into b231's.
List of changes.
- b1 should be 11 or 12 frames so d3 -> b1 can't be jumped on hit.
- u2 reversal needs at least double the horizontal range (that's probably an understatement).
- improved hitbox on b14 kicks so they hit a little higher so when I hit someone in the air as they are rising the second kick doesn't sometimes drop ...
- Enhanced Fan is a safe mid and gives a combo in the corner.
- Slightly less recovery on Fan, First combo hit of fan should have much more hit stun like it used too. Projectile trades would be more favorable and she would deal more damage due to combo extensions.
- Projectile Parry should work until you get knocked down, next crushing blow, or a fan hits. Maybe when fan hits you get a combo like old fan? ... something
Fun Stuff
- Add a tourney legal variation with Edenian Twist and Ground use of Edenian Twist. This gives her a lot of confirmability off moves she can't normally do anything off of. Feel like her moveset was expecting this move ... but she can't use it in tourney ...