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General/Other - Cutthroat Kano's Cutthroat Variation Discussion Thread

MsMiharo

Kuff Bano
Yeah he probably would be A tier. 50/50s (METERLESSLY NEUTRAL /PLUS ON BLOCK 50/50s at that), great damage both meterless (since he gets a meterless launcher in this variation) and with meter, general safety on pretty much everything, decent pressure, flash parry, great footsie tools. I don't see why he wouldn't be A tier if they took off the health drain on ex buff tbh.

BF1? Do you mean DB1? Lol
Yes <_<
 

AK L0rdoftheFLY

I hatelove this game
Whats the latest on Cutthroat...whats his biggest weakness?

I think his biggest weaknesses are
1) his jump hurtbox
2) Frames to set up 50/50 only work in the corner...midscreen you really can't reliably set them up
3) Characters like reptile, cassie and lao punish f212 and db1 really hard and that makes you spend meter to be safe.


Other thoughts?
 

Phosferrax

Original Liu Kang cop.
Whats the latest on Cutthroat...whats his biggest weakness?

I think his biggest weaknesses are
1) his jump hurtbox
2) Frames to set up 50/50 only work in the corner...midscreen you really can't reliably set them up
3) Characters like reptile, cassie and lao punish f212 and db1 really hard and that makes you spend meter to be safe.


Other thoughts?
1. Yeah it sucks but I only really jump to use air ball.
2. His corner carry is ridiculous and with a bar you can put someone in the corner from virtually anywhere on the screen anyway.
3. Block confirm the string into f21 and only a few can punish it and only with meter.
 

bdizzle2700

gotta stay sharp!
Whats the latest on Cutthroat...whats his biggest weakness?

I think his biggest weaknesses are
1) his jump hurtbox
2) Frames to set up 50/50 only work in the corner...midscreen you really can't reliably set them up
3) Characters like reptile, cassie and lao punish f212 and db1 really hard and that makes you spend meter to be safe.


Other thoughts?
I find his ex buff cancels gimmicky. Save maybe the corner.hes meter dependant and cant punish some moves cause he loses his mid hitting b1.
 

AK L0rdoftheFLY

I hatelove this game
I find his ex buff cancels gimmicky. Save maybe the corner.hes meter dependant and cant punish some moves cause he loses his mid hitting b1.
If only b1 had reptile b1 range.
1. Yeah it sucks but I only really jump to use air ball.
2. His corner carry is ridiculous and with a bar you can put someone in the corner from virtually anywhere on the screen anyway.
3. Block confirm the string into f21 and only a few can punish it and only with meter.
Yea but you have to jump to avoid chip and fireballs
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Whats the latest on Cutthroat...whats his biggest weakness?

I think his biggest weaknesses are
1) his jump hurtbox
2) Frames to set up 50/50 only work in the corner...midscreen you really can't reliably set them up
3) Characters like reptile, cassie and lao punish f212 and db1 really hard and that makes you spend meter to be safe.


Other thoughts?
I personally think his biggest weakness is probably that the variation's design kinda contrasts with Kano's general design, and by that I mean it's a rushdown variation that needs you to be up close applied to a midscreen/footsie character. Some might say it's being meter heavy but he has F212 to cover that, some might say it's the range on his overhead but that's the biggest load of downplaying because you have a stamina bar designed specifically for getting close to the opponent.

1. Wait, hurtbox or hitbox?
2. I mean that's what his stagger pressure is for. You condition them to block by disregarding their attempts to try and hit you when you're minus by armouring into a full combo, then when they get the picture you go for a mixup after a stagger. Even if you don't do that and get a normal punish on something instead, ball as an ender (and a splat) has a huge amount of hit advantage which gives you plenty of time to get up close and mix them up. Ball also has tons of corner carry anyway.
3. You shouldn't be doing F212, it's -9. F21 itself is -6 so just stick with that unless you're fighting Reptile or Cassie. If you're fighting Cassie you should be playing Cybernetic anyway not Cutthroat. Reptile can only punish it with meter and for a relatively small amount of damage so the reward isn't really in his favour if he chooses to punish it anyway. As for ending blockstrings in DB1 that is mainly for people with moves that can't punish it like Erron or Johnny. All that doesn't even matter anyway when 99% of Kano's strings are safe by themselves, you don't need meter to stay safe at all really.

I think if they remove the DoT from ex buff then Cutthroat will sit comfortably (as it did before the patch anyway). They shouldn't have touched him because noone asked for it and that was for good reason. All they did was make him insanely good then nerf him to slightly worse than he originally was lol. It's a very solid and underrated variation but it's not that hard to see why people don't play it much.
 

AK L0rdoftheFLY

I hatelove this game
I personally think his biggest weakness is probably that the variation's design kinda contrasts with Kano's general design, and by that I mean it's a rushdown variation that needs you to be up close applied to a midscreen/footsie character. Some might say it's being meter heavy but he has F212 to cover that, some might say it's the range on his overhead but that's the biggest load of downplaying because you have a stamina bar designed specifically for getting close to the opponent.

1. Wait, hurtbox or hitbox?
2. I mean that's what his stagger pressure is for. You condition them to block by disregarding their attempts to try and hit you when you're minus by armouring into a full combo, then when they get the picture you go for a mixup after a stagger. Even if you don't do that and get a normal punish on something instead, ball as an ender (and a splat) has a huge amount of hit advantage which gives you plenty of time to get up close and mix them up. Ball also has tons of corner carry anyway.
3. You shouldn't be doing F212, it's -9. F21 itself is -6 so just stick with that unless you're fighting Reptile or Cassie. If you're fighting Cassie you should be playing Cybernetic anyway not Cutthroat. Reptile can only punish it with meter and for a relatively small amount of damage so the reward isn't really in his favour if he chooses to punish it anyway. As for ending blockstrings in DB1 that is mainly for people with moves that can't punish it like Erron or Johnny. All that doesn't even matter anyway when 99% of Kano's strings are safe by themselves, you don't need meter to stay safe at all really.

I think if they remove the DoT from ex buff then Cutthroat will sit comfortably (as it did before the patch anyway). They shouldn't have touched him because noone asked for it and that was for good reason. All they did was make him insanely good then nerf him to slightly worse than he originally was lol. It's a very solid and underrated variation but it's not that hard to see why people don't play it much.
Hurtbox referring to how easy it is for him to get clipped while airborn.

Reptile gets a dash punish for free on reversal.

I agree the dot is a little weird since the damage is the same. You only do it for frame advantage but the cost is too damn high. Meter AND life? Come on.

That should change plus the b1 hitbox increased slightly.
 

Phosferrax

Original Liu Kang cop.
Hurtbox referring to how easy it is for him to get clipped while airborn.

Reptile gets a dash punish for free on reversal.

I agree the dot is a little weird since the damage is the same. You only do it for frame advantage but the cost is too damn high. Meter AND life? Come on.

That should change plus the b1 hitbox increased slightly.
The b1 is fine.

People need to stop over looking the fact that he has a 50/50 that is at minimum neutral on block. Nothing about his 50/50 should even be buffed.

He only gets a dash reversal if you don't block confirm the string.
 
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Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Hurtbox referring to how easy it is for him to get clipped while airborn.

Reptile gets a dash punish for free on reversal.

I agree the dot is a little weird since the damage is the same. You only do it for frame advantage but the cost is too damn high. Meter AND life? Come on.

That should change plus the b1 hitbox increased slightly.
I see. His jump attacks in Cutthroat/Commando are better than in Cybernetic though so.....that's a thing lol.

Not on F21, dash is 8 frames and F21 is -6. That's why you hit confirm the string.

I wouldn't even use it for frame advantage because 99% of the time it's not significant enough to be warranted as a use of meter to me. Only really off of B121.

B1 doesn't need to be increased, between at the very least the stamina bar and extended knockdown of ball there's no reason you shouldn't get at least a few free overhead attempts.
 

Zatoichi

Fabulous Goofball
You know, the moment I saw Cutthroat b1, I assumed it could have been useful as a defensive tool to beat out any advancing moves like Erron Black's f1, Mileena's roll, Kotal's f1, etc. Kinda sucks that it isn't
 

AK L0rdoftheFLY

I hatelove this game
The b1 is fine.

People need to stop over looking the fact that he has a 50/50 that is at minimum neutral on block. Nothing about his 50/50 should even be buffed.

He only gets a dash reversal if you don't block confirm the string.
I suppose it's db1 that's punished.
I see. His jump attacks in Cutthroat/Commando are better than in Cybernetic though so.....that's a thing lol.

Not on F21, dash is 8 frames and F21 is -6. That's why you hit confirm the string.

I wouldn't even use it for frame advantage because 99% of the time it's not significant enough to be warranted as a use of meter to me. Only really off of B121.

B1 doesn't need to be increased, between at the very least the stamina bar and extended knockdown of ball there's no reason you shouldn't get at least a few free overhead attempts.
I had no idea jump attacks were different.

Isn't b31 +9 when mb cancelled? I'll use that to hit confirm into f212 or on block, another b3 or throw.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I suppose it's db1 that's punished.

I had no idea jump attacks were different.

Isn't b31 +9 when mb cancelled? I'll use that to hit confirm into f212 or on block, another b3 or throw.
Yeah his jump attacks in Cutthroat/Commando are better than Cybernetic. It's because of the difference in knives, he uses bigger ones in Cutthroat/Commando.

Yeah it is, but B31 is already +1 on block and hit confirmable anyway. Why spend a bar of meter and lose health when you're already plus? As for hit confirming you may as well hit confirm into DB1EX, you're spending a bar for similar if not more damage iirc and you don't lose any health for using it. You can use it and do another B3 or throw but you're losing health as you do this so I don't really think it's worth it. I'd only use ex buff in blockstrings off of B121 or (occasionally, mostly from oki) standing 4 since it gives significant enough advantage to warrant using it imo. I really hope they take the DoT from ex buff, maybe then it'll be more worth spending the bar for.
 

Gofer_MK_

Banned
My favorit variation and I hope this video will invite you to practice :) will post soon 60% midscreen with 3 bars. If you like it subscribe on my channel for more future Kano especially cutthroat videos
Are these still possible? I can't seem to get those with B121,DB1,112. My opponent does not fly so high as on your video after B121 and I can't connect DB2, 112 afterward. Or am I just slow? Also can't hit DB1, 112 in the middle of the combo. :(
 

DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
Are these still possible? I can't seem to get those with B121,DB1,112. My opponent does not fly so high as on your video after B121 and I can't connect DB2, 112 afterward. Or am I just slow? Also can't hit DB1, 112 in the middle of the combo. :(
in midscreen it's : run cancel xxx 11 xxx DB1 for sure. in corner after B121 I use knife projectile DF2
 
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DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
Are these still possible? I can't seem to get those with B121,DB1,112. My opponent does not fly so high as on your video after B121 and I can't connect DB2, 112 afterward. Or am I just slow? Also can't hit DB1, 112 in the middle of the combo. :(
in midscreen it's : run cancel xxx 11 xxx DB1 for sure. in corner after B121 I use knife projectile DF2
 

skater11

The saltiest
I love CT kano's f212, very hit confirmable, I usually just throw out f21 and option select the 2 if I react to my opponent blocking or getting hit(very easy, you don't need good reactions)
 

Jupe

Mortal
From jump distance from corner this works and anything confirmed from ex buff, this is his highest damage combo off f2. And it's his highest damaging meter less combo besides a b312 starter
It's possible to do f212 njp 4xxdb1 11 112xxbf3 for 37%, it's only 1% more thought. The combo I use from f212 is:
f212 b12db1 112bf3 for 35%. It's easy enough and I'm pretty sure it deals more damage with 1 bar ex db1 extend than the combos with njp in them