played my first long offline session (+100 games) last night, and i still think he's preeeettyyy decent. i was mainly playing stunt double against a ferra/tor in lackey and a subzero in grandmaster.
i'll post some MU specifics things in an appropriate thread, but overall he felt really strong. Success often determined by how consistently i could get in a flow with keeping clones stocked; which was easier then my initial worries suggested.
by using things like run 11 and run d4/d1 pressure, you can get your opponent to play cautiously, giving you space to activate pretty freely.
i know it costs a bunch of resource, but ex clone uppercut is huuuggeee. it can be used for pressure (ex clone upper run xx 11 into 50/50 was super free) and is major for turning momentum around. When used correctly, and in worst case scenarios would in a favorable trade with neutral reset. i mean, you can turn an unfavorable situation into one that can result in getting out of said pressure and starting your own or a ~30% combo that only cost you one bar and one clone.
clone shadow kick is ridiculous mid range. completely safe and seems too hard to react to, so often you either get them in a block or catch them doing something, either gives you opportunity to begin your offense.
this is likely due to the MUs, but i found myself wanting to be at ranges where i could either:
- activate at a safe distance/chuck a ball or two (couldn't really full screen too much)
- be right outside one another's optimal footsie distance. JC has pretty nutso whiff punishes, so as opposed to challenging, it was more worth to let them make mistakes, and if they were playing safe, chuck out a clone to force them into block stun to start my own thing.
- be right up in their face with 11/clone uppercut pressure.
whenever i came across an obstacle that was getting me down (i.e. sub's ice clone) i found it fairly easy to make an adjustment and switch up which tools i was using to counter.
I think JC is pretty good, and i think it will be beneficial to learn both a list and stunt double to cover MUs. characters that will do well against JC are characters who can out zone him or out footsie him imo; stunt double ex clone is extremely good wakeup that can negate a lot of the early oki going on.
so yeah, for stunt double, get comfortable sacrificing damage/immediate pressure for activate, and i would suggest learning to gauge the rhythm of your combos/pressure in such a way that you can plan around activate