First impressions.
Base JC Report:
114, 11, 12, B34, S4, 21 all seem to "mostly" work. The mids in the strings land now. Against small hitbox characters the first move in the string, which is usually a high, still whiffs on crouch blocking opponent.
We still arent super strong in the anti air department. I did a lot of testing against jump ins and cross overs against characters with OP jump ins. I actually feel it's a bit easier to anti air them with S1, S2, D2, and even D1. I still wouldn't recommend it without tons of practice against every jump in. However EX Nut Punch feels a bit easier to do as well, along with NJP. So those are still options...I guess...
Stunt Double Report:
F3,4 buff is welcome. It's a tool I think I'm going to use a lot to get in now.
Clones still go away if you're parried, or if an X-Ray is landed. So I guess that was intended??? I actually dont believe it was, and still believe it's an oversight.
113~MRS still whiffs on all small hitbox characters, and many male characters when your back is turned. That's pretty fucking stupid. This still needs fixed.
EX-Forceballs still oddly whiff on low hitbox characters. If you stand right next to the opponent with no gap between you, the first forceball will always miss. I think this is because the forceball becomes active behind the opponents head. Sometimes the 2nd hits, sometimes it doesn't. I can only infer that it's because of breathing hitboxes. Against Sub Zero I wasnt able to use EX-Forceballs right next to him, but if I backed up, both forceballs hit him. Against Cassie if I back up sometimes both miss, sometimes just one...Ridiculous.