Maybe I'm not clear enough....forget about the double cancel, we don't get anything out of SKRC in general lol. Our pressure is non existent and on hit we don't get our combo anymore.
From what I can see after a fast testing, F2SKRC and 4SKRC don't combo anymore and lost a billion frames of advantage on block.
F3SKRC can combo, but it's a much slower cancel. I don't think you get advantage on block.
113SKRC doesn't have any advantage on block, is probably punishable. Combo out of it seems possible with 12, but extremely though. I don't think you can combo it into f2, not sure about f3 or f4.
F34SKRC has much less advantage, might be minus. D4SKRC surely isn't +7 lol
We lost waaaaaaaaaaaay too much. Better hope for a fix but the character looks pretty much dead. I'll test more later.....I hope I'm wrong.