Sulfur
Winning feels better when you take a little damage
I know! I want a broken character damn it, sue me!Agreed but then A-list could literally be a monster with a vortex and pressure into vortex. But I understand what your saying
I know! I want a broken character damn it, sue me!Agreed but then A-list could literally be a monster with a vortex and pressure into vortex. But I understand what your saying
I feel left out not playing a 50/50 vortex character. I wanna be the guy that blends my foes to pieces.I know! I want a broken character damn it, sue me!
Also. Do you play on the one. If so did you beat a bad kung Lao with Johnny about an hour or 2 ago. If so that was meI know! I want a broken character damn it, sue me!
nah bro, i'm on *shivers*.....Also. Do you play on the one. If so did you beat a bad kung Lao with Johnny about an hour or 2 ago. If so that was me
How exactly (input wise) do you delay/activate the second hit of the nut punch? Half the time I do it I get 2 hits and the other just oneIs it just me or does that combo not seem to work all the time in a list, I'll do it but sometimes the nut punch will whiff entirely.
I have to point out that it works all the time in fisticuffs and Stunt Double.
In the corner, knee into fully charged nut punch is devastating, and you can delay the launch on the EX which makes it even better
Just tap R2 immediately as the first hit connectsHow exactly (input wise) do you delay/activate the second hit of the nut punch? Half the time I do it I get 2 hits and the other just one
Uhh.... That's why you mix in 11 throw and 11 F24. His mixup is fine. If people are ducking the second hit of 11 then they are holding down block and you can start doing 1 throw, 1 F24, and raw F24 as mixup options. I open people up all day with that stuff. Or you can raw throw of course, but most of the time you'll be doing this mixup after nut punch and then that's not an option.It's been said before, that combo is so easy to block it's insane. If you see johnny cage doing 2 fp's just block low and you'll be A-OK
Yeah, I seem to have trouble with this occasionally. I just started dipping into A-List after playing Fisticuffs for a while and the slight delay on the Nut Punch is throwing me off a bit. I do love how if you hit confirm it, you can EX when you feel like it, especially if you're trying to carry. Helps a good amount for resets too.Is it just me or does that combo not seem to work all the time in a list, I'll do it but sometimes the nut punch will whiff entirely.
I have to point out that it works all the time in fisticuffs and Stunt Double.
In the corner, knee into fully charged nut punch is devastating, and you can delay the launch on the EX which makes it even better
thats like the basic cancel you should be doing online.. offline u can do like f3 dash cancel f3 dash cancel f3 runcancel into f24 combo .. lil harder online lol but with practice you can do it offline pretty goodYeah, I seem to have trouble with this occasionally. I just started dipping into A-List after playing Fisticuffs for a while and the slight delay on the Nut Punch is throwing me off a bit. I do love how if you hit confirm it, you can EX when you feel like it, especially if you're trying to carry. Helps a good amount for resets too.
Anyone have any decent luck with run cancelling with f3 in A-List? I was watching the video below for Klassy Sasquatch and not sure how he's getting the knee out so fast one after the other, unless my fingers aren't fast enough. Skip to 0:51 if you're not interested in the beginning. Any ideas?
I'm not sure why there's such a negative air here; in a game primarily ruled by 50/50's, Johnny's is different and less damaging then some of the crazier cats, but I don't think it's any less effective.
I agree that, in A-List at least, he's pretty cut and dry. You have f3, which is 10i and huge range and + if you run cancel, then he has the really fast f2 overhead and very good d3 and d4, and then throw. That's really all you need; f3(4) xx run cancel into d3/d4 or overhead, which can be made pretty damn airtight, moreso from 114 xx shadow kick xx run cancel and 4 xx shadow kick xx run cancel (You can't even armor out of this one! And you get it after a nut punch!)
One thing I think is being under sold is his A-list fireball. Very good recovery, covers a great arc that will catch jumps, and I think does 9%, which is more damaging than average. I'm sure he could overrun a Kitana type with a life lead because of the unique angles he covers.
He seems like a greater Liu Kang, whereas Liu Kang has his low launcher but his overhead option not only does a splat knockdown, it's also punishable. Johnny always has a way to maintain his 50/50 game after his insanely good normal. I don't see the problem aside from not being absolutely insane like the top top guys.
Of course yeah, meta 1 is super strong now, but I think the next focus will be the guys with lesser, but still strong guessing like JC or Ferra/Torragreed, although tbf i can see where people are coming from; all the current "best" characters have easy to abuse gimmicks out of oki, which is easier to gravitate towards then a character who's abusive techniques come out of neutral play. once the game normalizes beyond the focus of vortex/oki and people get used to having to play and rely more on neutral, JC will start to get more attention
Plz no more combos.. Just techI'll see if i can post my mid screen combo for you guys its pretty useful.
I'll give it a shot, thanks!The inputs are
F3,4(hold4), forward forward block, repeat, 113 ex nut etc
Yeah I'll definitely work with it offline first before I embarrass myself online. Thanks for the help!thats like the basic cancel you should be doing online.. offline u can do like f3 dash cancel f3 dash cancel f3 runcancel into f24 combo .. lil harder online lol but with practice you can do it offline pretty good
barely negative is negative my man.. theres too many fast characters with like 6 frame moves and stuff .. thats gonna get you punished at high lvl. better to save the gimmicks for yourself when u need em but atm i dont recommend ppl gettin too comfortable with this. if anything i do f24 bf4 back dash to bait something and wiff punish or to be a lil safer with spacing and not be in there pressure depending on the character.4 shadow kick-run cancel into 113 or f24 is barely negative on block. Good for corner pressure