Jimmypotato
Mid Tier
All THIS TALK MAKES ME WANT TO PLAY MORE ARROW!!!!! lol I'm going to look more into the Doomsday match up, Batman, Hawkgirl, as these were the ones people had the best arguements on.
There are too many matchups that I don't agree with to go in depth.
I'll tell you that i'd much rather fight Batman than Lex. I think Lex might be his worst match in the game up there with Adam and Superman. Against lex it's a constant battle to stop him from getting armor. Once he gets armor 1 time at at least mid range you're pretty much going to lose the game, it's really that bad.Thats the thing that sucks the nuts, getting that one to hit, with the speed that Bats activates trait, and and how fast he gets just one bat and the effectivness of that one bat, I dunno man, just feels hopeless. I actually prefer rush down Batmans, them I can deal with better then the zoning.
My main problem is that when everyone learns how to block arrows shit he wont really have a way to inflict damage outside of throw setups lol. That's obviously exaggerated but when it comes to strings he doesn't have much going on in terms of mixup. Without being able to hit with f2d1xxarrow/f2d13 on fuzzy guard you really don't have a solid way to land his normal arrows up close. Without being able to land those arrows up close you cant really get in a b23 or a b13. Even with b13 getting a hard to escape super it's almost useless against characters with fast long range d1's.
There's little things you can do to get an arrow once in a while but it requires so much conditioning and a good read. It's way more work than other characters.
Read your follow up post in this chart explaining you're dropping Arrow, that's a shame :/.
I'm actually curious, who are you picking up next?
Hey I though Nightwing was 5-5 and that's after playing CD for a while. I had so many problems with that match forever but I got a grasp on it. It could possibly be a 6-4 but it feels even to me.I would love to hear your thoughts, but I think you are a serial uplayer because you think Nightwing is 5-5
My main problem is that when everyone learns how to block arrows shit he wont really have a way to inflict damage outside of throw setups lol. That's obviously exaggerated but when it comes to strings he doesn't have much going on in terms of mixup. Without being able to hit with f2d1xxarrow/f2d13 on fuzzy guard you really don't have a solid way to land his normal arrows up close. Without being able to land those arrows up close you cant really get in a b23 or a b13. Even with b13 getting a hard to escape super it's almost useless against characters with fast long range d1's.
There's little things you can do to get an arrow once in a while but it requires so much conditioning and a good read. It's way more work than other characters.
Thanks, we need to play a long set lol, I'm curious to face your Arrow. I find it hard to not write lengthy replies sadly .Yes, once I learned the match up, I believe it to be 5-5,
What Nightwings do you play? That shit aint even. I used to think GL was 5-5, then I played a good GL. If you dont think he loses to grundy you havent played a complete one yet. Same with WW.
Honeslty man, a full on zoning batman can just fuck Arrow. you can't even get lightning Arrow loaded up for a trade. With His trait bats, Batarang and MB batarang, along with grapple hook. I haven't seen that many people Zone 100% effectivly with Batman, but when they do, by the time you get in, and have to deal with the rest of his shit, he is at life advantage that just cant be made up with Arrow. Also with no Viable AA option vs Batman when he goes on the offensive you just have to sit there and Block properly to just to try and get a D1~Arrow to get pressure going again which can be blown up, because Arrow lacks a good fast full punishing combo that cant be mashed out of without Ice Arrow loaded. King played this match up super good vs Chris G at summer Jam I think it was. The big problem here is needing to load an arrow in the first place.
Some great points and a great write up my friend, the reason I have this at 6-4 is because I can load Arrows and shoot them faster then you can do anything. Arrow can run like a bitch in this match better then Hawkgirl can, and with Fire Arrow being 8% it does well in this match up. SavageBlast allows me space to load arrows and I can do it with time to block Mace Charge since she seems to like doing a loop d loop to let you know she's coming in. Arrows forward Dash is also huge in this match for closing distance when she does try to get away and Arrow needs to make up life. Shooting tons of normal Arrows keeps the wing evade shenanigans down. And with the reach of J3 she can't really fly at all unless she is full screen and in that case I've already fired 3 fire arrows at dat ass. There are still a couple resets that wing evade does not get out of . I will revisit this match up for you though, as my last xp with a good hawk girl was about 60 matches a month ago. Chongo Plays Nightwing lol
PS, her D1 and her D2 are her best tools in this match up IMO. When I know people KNOW how to blow up D1~Arrow, then it's really fun, because I can just D1 to bait their D1 then Poke back to punish that, once I show that then the upclose and sweep to dash distance game becomes really fun, and not just a mash fest.
I'll tell you that i'd much rather fight Batman than Lex. I think Lex might be his worst match in the game up there with Adam and Superman. Against lex it's a constant battle to stop him from getting armor. Once he gets armor 1 time at at least mid range you're pretty much going to lose the game, it's really that bad.
Also some of these matches can shift to 5-5 depending on the stages. I think GL can be a 5-5 match on certain stages for sure.
Hey I though Nightwing was 5-5 and that's after playing CD for a while. I had so many problems with that match forever but I got a grasp on it. It could possibly be a 6-4 but it feels even to me.
I posted a huge thing on it in the matchup thread plus some info here. It's mostly because of not being able to stop him with armor.Wait.... 3-7 against Lex? I disagree. Can you explain your reasoning on that one?
Also I disagree about Nightwing, it's a MU based on the life lead. Nightwing can't use staff mode because he can't do anything about the regular arrow spam. Literally nothing as his mobility is so bad in staff stance, he can't jump and he can't zone. That means that if you have the life lead then he has to be in escrima stance and he has to come to you.
Wait.... 3-7 against Lex? I disagree. Can you explain your reasoning on that one?
Also I disagree about Nightwing, it's a MU based on the life lead. Nightwing can't use staff mode because he can't do anything about the regular arrow spam. Literally nothing as his mobility is so bad in staff stance, he can't jump and he can't zone. That means that if you have the life lead then he has to be in escrima stance and he has to come to you.
But the thing is all those things are in staff mode. He can't do anything, literally nothing. He can't even get a trade of off ground pound. If you have the life lead, just spam arrows to get them out of staff stance, seriously. I really struggled with this MU because of staff stance as well, but I started playing for the life lead and spamming arrows and was surprised to find he actually can't do anything but block in SS.Lots of lex talk in this thread if you read back.
The ground pound, flying grayson and 6frame D1 in staffmode. you don't win damage trade with regular arrow vs ground pound, and you can't load an arrow because he can reaction ground pound that ass and hit the ex for more, Also his J1 or 2, cant remember which one, the one where he extends the staff as he hops, will actually trade or beat out arrows jump moves most of the time. Upclose you will eventually have to burn a bar to push block because of the retardation of staffmodes pressure. Also backdashing most of the things he does don't work as well for Arrow as they do for other characters because Arrow doesn't go anywhere because his backdash is ass, you are already getting hit by the next shit before you can get a move out or block after you back dash.
But the thing is all those things are in staff mode. He can't do anything, literally nothing. He can't even get a trade of off ground pound. If you have the life lead, just spam arrows to get them out of staff stance, seriously. I really struggled with this MU because of staff stance as well, but I started playing for the life lead and spamming arrows and was surprised to find he actually can't do anything but block in SS.
It's not about trying to lock them down, it's getting them out of SS so GA can actually play.It's distance specific. But yes, you can shut down NW with horizontal projectiles...A lot of characters can.
But if a Nightwing is going to sit there and not take a hit to get into escrima (2%) where most of his mobility lies, then they are not playing Nightwing to the fullest.
It's not about trying to lock them down, it's getting them out of SS so GA can actually play.
If NW has the lifelead then that is a problem, but if Arrow is sitting on the lead then it doesn't matter if you have trouble getting into SS or not, NW can't use that stance.Right, But I am saying that NW has no problem getting INTO staff stance in the matchup.
But the thing is all those things are in staff mode. He can't do anything, literally nothing. He can't even get a trade of off ground pound. If you have the life lead, just spam arrows to get them out of staff stance, seriously. I really struggled with this MU because of staff stance as well, but I started playing for the life lead and spamming arrows and was surprised to find he actually can't do anything but block in SS.
Dude, you can't spam arrows at him in either stance your gonna eat wingdings in Escrima as well. It might work for a hit or 2 but you are not gonna keep him out or do enough damage to change the tide.If NW has the lifelead then that is a problem, but if Arrow is sitting on the lead then it doesn't matter if you have trouble getting into SS or not, NW can't use that stance.
why would i just do a b1? i would do b1 mb dark energy or b1 d4 or just do b13. why would i teleport to get in if i want to zone you? are you going to stand block that on reaction?I dissagree I can dash in after ducking your fireballs, yes you can MB for the over head so I have to stand block it, but the push back isn't enough to keep me out, Arrows forward dash to stronk. Also teleport is easy to blow up. This is why I have it at 5-5. Also Blocked B1 is punished by D1 Arrow.