Do you guys really think vs Cyborg it's 5-5? I don't because he just zones so well and the block stun on his standing fireball is so good that I can barely load arrows, and they're mid fireballs! by the time I do finally load we trade or i hit then have to immediately block the trade or he hits and I lose even more life. I think it's at least a 4-6 Cyborgs favor because of the 8% fireballs on hit and 2% chip.
Yes, once I learned the match up, I believe it to be 5-5,
Arrow vs NW = 5-5
Arrow vs BG = 5-5
Arrow vs GL = 5-5
Those three I'm sure of. There are still some debatable matchups on your list. I don't think that he loses to Wonder Woman either... Or Grundy. Come to think of it, I don't know if I agree with this matchup chart at all.
What Nightwings do you play? That shit aint even. I used to think GL was 5-5, then I played a good GL. If you dont think he loses to grundy you havent played a complete one yet. Same with WW.
I don't think batman is worse than lex, superman or black adam. I feel the match is a lot closer than against those characters. The electric arrows help a lot in the long range game and helps close the distance. He doesn't really have any good wake up options after a knockdown either so it's a lot easier to keep momentum. Against lex, superman and adam it's extremely hard to keep momentum going even when you do get something going. Batman does have better pressure but push blocking helps so much, even when batman pushblocks I feel it leaves GA in a good position.
I could be wrong as
RapZiLLa54 is the only batman player I've played extensively and maybe he's not taking advantage of certain aspects of the match. From what I've played though, those other characters give me way more trouble.
Honeslty man, a full on zoning batman can just fuck Arrow. you can't even get lightning Arrow loaded up for a trade. With His trait bats, Batarang and MB batarang, along with grapple hook. I haven't seen that many people Zone 100% effectivly with Batman, but when they do, by the time you get in, and have to deal with the rest of his shit, he is at life advantage that just cant be made up with Arrow. Also with no Viable AA option vs Batman when he goes on the offensive you just have to sit there and Block properly to just to try and get a D1~Arrow to get pressure going again which can be blown up, because Arrow lacks a good fast full punishing combo that cant be mashed out of without Ice Arrow loaded. King played this match up super good vs Chris G at summer Jam I think it was. The big problem here is needing to load an arrow in the first place.
5-5 match up in my opinion.
Her down 1 is excellent for dealing with his up close arrow pressure, wing evade 3 gets her in quickly as does mace charge, all of these are safe options. On top of that, trait and mace charge can be used to evade Green Arrow's regular and trait arrows effectively as I often do versus Green Arrow.
Hawkgirl's up close game is more than well suited to handle Green Arrow up close. She has decent speed mids some of which are plus 2 on block and things like that, she can stay in and be at advantage on a lot of things lke wing evade 3 and 2,2, up 3. She can always cancel into MB mace charge for advantage too. MB mace toss is also an option to get her in quickly.
Projectile trades are also in Hawkgirl's favor as mace toss does 8% and regular arrows do 1% ish and I'm pretty sure regular maces do more damage than one fire arrow too(and of course she can MB mace tosses for almost 20% damage). She can wing evade out of super set ups to due to invulnerability frames on the move.
She can also alter her jump and when she lands so avoiding arrows is a lot easier for her and she gets in at will pretty easily too. Once she gets a life lead she can evade a lot of his zoning really well while using her trait(and don't mean by just floating in the air to be clear). Her uppercut is great for dealing with jump in pressure and Green Arrow is also one of the few characters she outdamages midscreen.
Green Arrow doesn't stop her from using her trait, he just checks her from flying in carelessly.
I've played this match up like crazy with Chongo, who has a really good Green Arrow. We both agreed it was even.
Some great points and a great write up my friend, the reason I have this at 6-4 is because I can load Arrows and shoot them faster then you can do anything. Arrow can run like a bitch in this match better then Hawkgirl can, and with Fire Arrow being 8% it does well in this match up. SavageBlast allows me space to load arrows and I can do it with time to block Mace Charge since she seems to like doing a loop d loop to let you know she's coming in. Arrows forward Dash is also huge in this match for closing distance when she does try to get away and Arrow needs to make up life. Shooting tons of normal Arrows keeps the wing evade shenanigans down. And with the reach of J3 she can't really fly at all unless she is full screen and in that case I've already fired 3 fire arrows at dat ass. There are still a couple resets that wing evade does not get out of
. I will revisit this match up for you though, as my last xp with a good hawk girl was about 60 matches a month ago. Chongo Plays Nightwing
lol
PS, her D1 and her D2 are her best tools in this match up IMO. When I know people KNOW how to blow up D1~Arrow, then it's really fun, because I can just D1 to bait their D1 then Poke back to punish that, once I show that then the upclose and sweep to dash distance game becomes really fun, and not just a mash fest.