Hey
@buyacushun you're totally right about the hitbox/hurtbox thing. It's silly to call this a glitch, it's just an unintuitive interaction between a move with a smaller collision box than its graphical representation (clone) and moves whose hitboxes extend significantly past their hurtboxes or their graphical representations (Raiden superman, Torr d1, etc, aka moves that are not coincidentally among the best in the game in their categories).
Anyway
@Tom Brady I dunno why you brought me into these thread, like I said before I don't necessarily mind buffing the collision box on clone. But understand that you guys are living in a world of shoulds, where clone should freeze at point X and not just at point Y, where f42 xx clone should be safe, etc. Why do you insist so strongly on living there? Why not take the game as it is and try to work with the tools you have? Maybe the strength of clone hasn't been fully fleshed out yet? The game is like 2 months old, let it marinate a bit. Personally I'd rather have minimal buffs and nerfs this early on in the game's life.
Sometimes I feel like there's as much brainpower spent looking for buffs as for different ways to use existing tools
That's too bad, cause I know there's player talent there!