I believe what you're talking about is stationary glitch jabs which is obviously easy to see (and with the exception of Kabal doesn't serve much purpose IMO).It's really cut and dry when someone's doing what we're talking about. We'll see what happens at Winter Brawl, for now, our only hope of clearing this up is perhaps a fix for HD.
You must have not played against a competent player using these jabs.Glitch jabs are easy to counter. Period. They work in some scenarios but thats it.
The only character who has advantage of it is Kabal and even then there are waaaay to many options to stop it.
Sorry, i dont think it should be banned or that its broken.
From Sirlin about bans:i personally dont see how you can ban it. you would need a rule the clearly states how stationary jabs you can do before you are considered in violation of the rule before you enforce any bans.
That dude who played in the 2v2 that night "put ur name" used them against u and uses them almost like Marvirrasta as well...but not as well as him. I didnt wanna say anything, but I find it sad he had to use them against non-high level players its seriously a joke.Im so salty from people doing this online I cant even respond intelligently to this great thread. $#@&*% Def jabs glitch jabs whatever they are called I HATE EM AND THEY STANK!!!!!!!!!!!!
How does marv do it?
Its a strange grey area between being broken and kara jabbing everything.
Seriously though the game is pRo(E)GRESSING.
-Salty McJealous.
I'm a competent player. If players who i usualy beat can counter it, is a fact that speaks for itself.You must have not played against a competent player using these jabs.
Nor do I. The problem isnt that we CANT ban them technically. We simply have to define how many jabs you can do standing in place while holding block+D/B (lets say 5 for arguments sake). The problem is that the rule itself would be abusable. The obvious next best tactic would be to do 5 glitch jabs, release block for a split second and then do another 5 glitch jabs, technically the rule hasnt been broken. This is why it isnt a realistic way to ban them.i personally dont see how you can ban it. you would need a rule the clearly states how stationary jabs you can do before you are considered in violation of the rule before you enforce any bans.
If no one will listen to me then as Juggs posted, listen to Sirlin. These two things are EXACTLY the reason why we cant really ban them. Especially the first example. It is nearly identical to the situation we are facing.The thing to be banned must be able to be “completely defined.” Imagine that in a fighting game, repeating a certain sequence of five moves over and over is the best tactic in the game. Further suppose that doing so is “taboo” and that players want to ban it. There is no concrete definition of exactly what must be banned. Can players do three repetitions of the five moves? What about two reps? What about one? What about repeating the first four moves and omitting the fifth? Is that okay? The game becomes a test of who is willing to play as closely as possible to the “taboo tactic” without breaking the (arbitrary) letter of the law defining the tactic.
Or in a first-person shooter game, consider the notion of banning “camping” (sitting in one place for too long). No friendly agreement between the players is necessary for the ban, which at least means it’s enforceable. The server can monitor the positions of players, and it knows exactly who breaks the rule and can hand out penalties accordingly. The ban is enforceable, but the problem is being able to completely define camping. If camping is defined as staying within one zone for 3 minutes, and if it really is the best tactic, then sitting in that zone for 2 minutes 59 seconds becomes the best tactic. It’s a slippery slope because there will always exist camping tactics arbitrarily close to the specific kind of camping that is banned.
This is the Seasons Beatings redemption UMK3 champion saying this!! This is someone who plays at the highest level, who adapts as fast or faster than anyone Ivever seen and HE is saying glitch jabs are to dominant. If there were truly a real way to negate and defeat this tactic dont you think people like REO,Shock and Juggernaut would have found it already??These are my thoughts on the tactic, I've played tons of different players online who abuse them differently and I just recently started applying it to my game. First off, it does really turn the game into more of a braindead defensive game that relies on chip damage and clock. Only time you will ever see rushing is if someone messes up and gives the other person a chance to get in, that's it. (which will rarely happen if both players got this tactic down on lock) The said "counters" to these tactics are jokes, what are you gonna do? Sweep and projectile them for 1 chip damage all day? All the glitch jabber has to do is get in once which will even out the chip damage in a matter of seconds while you were vulnerable trying to HK / LK / Jump in on them. I've played against people who punish HK, LK, and sweeps on block while glitch jabbing with Kano and Nightwolf. I've played against people who will anti-air you with a special out of glitch jabbing (Kabal, Kung lao, etc.). Only legit counter I've seen so far that seems to work well is Kitana's instant air-fan against non-teleporters. The fact that you can get anyone off the street and place him into this game and show him this tactic which will make any player have to adapt to his game is retarded. It's just way too dominating of a tactic when put into someone's hands that has almost mastered it
No it wont!basically, a well-timed and well-spaced hk/lk will beat a glitch jab, because the throw wont be there to take priority over it everytime.
EXACTLY!! and it wont because you cant "beat" a glitch jab because you are blocking at the same time. all the HK would do is get blocked and you get chip damage.No it wont!
That actually sounds interesting as hell...like with the h2h stance-only stuff we did in MKA.Shogun and I just played a few games with no run and it felt a lot more better. It made characters like Jade and Cyrax better and gave a lot more options to fight against glitch jabbing, like projectiles, sweeps, and things that normally would get punished by run ins. I know this seems absurd by getting rid of something as important and unique that made UMK3 what it is, but it's just another option to think about.
i suggested this last night, they all scoffed at me.. its in mk2 but its not as bad because of no run pressure on top of it.Shogun and I just played a few games with no run and it felt a lot more better. It made characters like Jade and Cyrax better and gave a lot more options to fight against glitch jabbing, like projectiles, sweeps, and things that normally would get punished by run ins. I know this seems absurd by getting rid of something as important and unique that made UMK3 what it is, but it's just another option to think about.
Akuma is banned. O. Sagat is frowned upon. But I see your point.right now, the only possible solution is either to fix the game via hack, or to "Soft Ban" the technique... Soft Banning means its not banned, but SEVERELY frowned upon... basically to the point of shaming and humiliating the person who breaks the "honor code" of not using the technique.
This is how they handle Akuma in Japan in Super Turbo. He's not banned, but so frowned upon that people simply do not pick him because of the honor code. How many people would do this, I don't know...