There's been a lot of discussion recently about the glitch/kara jabs. For those that don't know, glitch jabbing is where you repeatedly throw out HP's or LP's while blocking. A kara jab is where you throw out one HP or LP and cancel it with block. We see players like Marvirrasta who have mastered the tactic, use it to it's fullest. Especially with Kabal, who has the best jabs, priority and the spin to keep you honest.
How do these jabs effect the game? I for one don't have a problem with Kara Jabs. They work well for UMK3, and are an integral part of high level play. Glitch jabbing is much different though. You can literally stand in one spot the entire match while attacking, but be 100% safe the entire time. We first saw this at an offline tournament at Summer Jam. MIGB abused this tactic through the whole tournament, and managed to win as well. He is a good player, not trying to disrespect him. We then have seen it at NEC, in a slightly different way.
Marv uses them while moving. I'd even say he's mastered them. Almost every single jab he throws out is protected and safe. Also, if you try to stop his onslaught, he will just auto-block then punish you with a spin. Marvirrasta also won that tournament, beating a pretty tough field. Again, not showing disrespect, Marv is an amazing player.
These two examples are to highlight how dominant this tactic is. It is no coincidence that the winners of these tournaments are the ones taking these glitch jabs to the fullest.
But what can be done? I don't think anything can be done, to be honest. There's no way you can ban this tactic. The best you could do is ban Kabal and Human Smoke, but even then you'll still see the tactic by players who want to win. It just won't be as bad, but still overly dominant.
These jabs make the game boring and really dumbed down. It takes away a lot of the mind games and high level aspects, cause literally almost everything you do is safe. It turns into a chip damage, turtle, run away fest, that is not what UMK3 is about, at all.
All I can say is, either play or don't play. We can't do anything about these jabs now, with the game being so old. We can only hope for a UMK3 HD, where they limit the jabs to only one jab while blocking, aka Kara Jabbing. And possibly nerf Kabal's spin, lol.
What is everyone's opinion on this? I know I have already heard a lot of people's point of view on this, but if you want to share feel free to do so.
UPDATE: My WHOLE view about this has changed. Read it here: http://testyourmight.com/forum/showthread.php?2789-How-glitch-jabs-affect-UMK3&p=30776&viewfull=1#post30776
How do these jabs effect the game? I for one don't have a problem with Kara Jabs. They work well for UMK3, and are an integral part of high level play. Glitch jabbing is much different though. You can literally stand in one spot the entire match while attacking, but be 100% safe the entire time. We first saw this at an offline tournament at Summer Jam. MIGB abused this tactic through the whole tournament, and managed to win as well. He is a good player, not trying to disrespect him. We then have seen it at NEC, in a slightly different way.
Marv uses them while moving. I'd even say he's mastered them. Almost every single jab he throws out is protected and safe. Also, if you try to stop his onslaught, he will just auto-block then punish you with a spin. Marvirrasta also won that tournament, beating a pretty tough field. Again, not showing disrespect, Marv is an amazing player.
These two examples are to highlight how dominant this tactic is. It is no coincidence that the winners of these tournaments are the ones taking these glitch jabs to the fullest.
But what can be done? I don't think anything can be done, to be honest. There's no way you can ban this tactic. The best you could do is ban Kabal and Human Smoke, but even then you'll still see the tactic by players who want to win. It just won't be as bad, but still overly dominant.
These jabs make the game boring and really dumbed down. It takes away a lot of the mind games and high level aspects, cause literally almost everything you do is safe. It turns into a chip damage, turtle, run away fest, that is not what UMK3 is about, at all.
All I can say is, either play or don't play. We can't do anything about these jabs now, with the game being so old. We can only hope for a UMK3 HD, where they limit the jabs to only one jab while blocking, aka Kara Jabbing. And possibly nerf Kabal's spin, lol.
What is everyone's opinion on this? I know I have already heard a lot of people's point of view on this, but if you want to share feel free to do so.
UPDATE: My WHOLE view about this has changed. Read it here: http://testyourmight.com/forum/showthread.php?2789-How-glitch-jabs-affect-UMK3&p=30776&viewfull=1#post30776