mastermalone
Use only logic, please
Here's my take on this new MK. It was built with esports competition in mind from the ground up. When I watch this game, I get street fighter vibes. For me, that's a good thing. Street fighter games rely less on gimicks and more of fundamentals/execution, match up knowledge and strategy. You have to out think your opponent using your tools.
The previous MK revolved around stealing your turn back at the highest levels of play. It was fast and fun to watch but, from competitive standpoint, it loses its luster after a while. I know that many of us are not looking to "go pro" at any point but having a game that has legs in the eyes of the the FGC has proven time and time again to be very valuable to fighting game developers from a longevity perspective.
Has anyone wondered why Tekken and Street Fighter remain EVO mainstays? It's because of their solid mechanics and pacing. Matches never boil down to armored moves with plus frames stealing turns for the win.
Granted, not every iteration of these games remained popular with their respective fan bases. For example, SF3 lost most of the core SF fans. Though it gained popularity with 3rd Strike, it wasn't until SF4 that SF became popular with the core fans again. But, SF3 did bring in a new generation of fans that gladly joined the core SF fans in SF4.
My suspicion is that NRS wants to find that balance between the core fan and the esports loving FGC. Some of you might find that MK:11 is not your game and that's totally fine. You may choose to pass on it, much like SF3 was passed up because it was so drastically different than SF2 Turbo/Alpha 2/3. However, from what I've seen, the less emphasis on lengthy juggles and and armored, turn stealing moves and more on footsies and solid whiff punishing options/combos and strategy is good.
I could be wrong but from the looks of it this game will appeal to the lab monsters, the gore fiends, story buffs and the traditional fighting game players. Combo junkies may want to sit this out or, be willing to try out a more traditional type of fighting game experience. From where I'm sitting, looks like NRS/WB stock prices are looking good come late April.
Remember, the casuals who love the gore/fatalities will buy this game whether or not there are 2 hit combos or 236 hit combos. They will make up the majority of the sales of this game. The rest if this game if solid, will be the esports players who will supply this game with longevity.
The previous MK revolved around stealing your turn back at the highest levels of play. It was fast and fun to watch but, from competitive standpoint, it loses its luster after a while. I know that many of us are not looking to "go pro" at any point but having a game that has legs in the eyes of the the FGC has proven time and time again to be very valuable to fighting game developers from a longevity perspective.
Has anyone wondered why Tekken and Street Fighter remain EVO mainstays? It's because of their solid mechanics and pacing. Matches never boil down to armored moves with plus frames stealing turns for the win.
Granted, not every iteration of these games remained popular with their respective fan bases. For example, SF3 lost most of the core SF fans. Though it gained popularity with 3rd Strike, it wasn't until SF4 that SF became popular with the core fans again. But, SF3 did bring in a new generation of fans that gladly joined the core SF fans in SF4.
My suspicion is that NRS wants to find that balance between the core fan and the esports loving FGC. Some of you might find that MK:11 is not your game and that's totally fine. You may choose to pass on it, much like SF3 was passed up because it was so drastically different than SF2 Turbo/Alpha 2/3. However, from what I've seen, the less emphasis on lengthy juggles and and armored, turn stealing moves and more on footsies and solid whiff punishing options/combos and strategy is good.
I could be wrong but from the looks of it this game will appeal to the lab monsters, the gore fiends, story buffs and the traditional fighting game players. Combo junkies may want to sit this out or, be willing to try out a more traditional type of fighting game experience. From where I'm sitting, looks like NRS/WB stock prices are looking good come late April.
Remember, the casuals who love the gore/fatalities will buy this game whether or not there are 2 hit combos or 236 hit combos. They will make up the majority of the sales of this game. The rest if this game if solid, will be the esports players who will supply this game with longevity.
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