I'm glad other people are viewing the Strive experience the same way I am: a borderline dogshit game for QoL and UI saved entirely by amazing online and fun in-fight gameplay. I already can't count how many times I've sat here going "Please just let me play the game.." when dealing with connection lengths, random soft locks where I have to exit all the way out to the title screen, the lobby being itself, etc. I doubt the lobbies will be going anywhere since it's a staple ArcSys thing for whatever reason, but I'd at least expect fixes to connection. Here's to hoping a notable patch comes through sometime this year for it.
On a brighter note, I've actually grown fond of the ranked tower system in online. I hate that it involves the lobbies, but the idea is solid and I'm glad I'm not dealing with regular instances of being absolutely stomped or absolutely stomping someone where neither of us are gaining any knowledge in the process like what happens in MK11. Stealing from our
resident youtuber's recent video, there definitely needs to be a separation of rank by character though. I'd be terrified pulling out anyone other than Gio on floor 10 / celestial yet fighting other players is the best way to learn a character.