The b3 issue is that it shuts you down completely and you have no options vs it in the neutral.SC is a 5/5. I have no idea what you mean by "Oki off grab is limited after grab" Grodd has a throw loop.
In the neutral you can go for Stampede cancel in order to build meter. If SC jumps at you you can meter burn him and catch him mid air. if he uses f2 you can mb b3 and combo him.
What is your issue with b3? block it and move back.
j3 oki is a bitch you are right but every character suffers from this when facing sc its not like only Grodd has to guess and hold sc j3.
Why don't you just MB B3 it? Crow moves forward with his B3 and Grodd's has some range so it would work unless you are really on the edge of Crow's B3 hitbox. Not even sure if it's possible for Grodd to armor through and whiff his MB B3 in that situation. Grodd gains a lot more for landing one B3 then Crow does too. And if you are a savage you can Flash Parry it.On scarecrow
The b3 issue is that it shuts you down completely and you have no options vs it in the neutral.
Yea I love that buff, makes it easier to him to do setups and move in the right spot for leaps and pokes and anything else you could think of. Like a big ass Gorilla walking around as it should be, feels good.Is it just me or was this buff great in practice.
It makes it to much easier to walk back and trip guard people, bait and whiff punish, walk in through zoning. It feels great
- Gorilla Grodd - Slightly increased initial step forward and step backward speed
I don't mean when he does it in your face.Why don't you just MB B3 it? Crow moves forward with his B3 and Grodd's has some range so it would work unless you are really on the edge of Crow's B3 hitbox. Not even sure if it's possible for Grodd to armor through and whiff his MB B3 in that situation. Grodd gains a lot more for landing one B3 then Crow does too. And if you are a savage you can Flash Parry it.
I will say I really don't have much experience actually dealing with Crow's B3 as Grodd but that's what the lab tells me. Just blow that shit up with your own armor.
That's just not true manI don't mean when he does it in your face.
If he's even vaguely away from you, his hurtbox goes back and your b3 whiffs in his face.
Its to do with timing related to the animation. If you catch his early on when he's leaning back it can whiff.That's just not true man
https://twitter.com/Dunsparceman/status/996937158995955712
This actually really helped me out because I learned that you can do a MB B3/F3 Dash to punish Crow's F3 with any character.
Its to do with timing related to the animation. If you catch his early on when he's leaning back it can whiff.
If a scarecrow is good about his spacing you have to be really spot on about your b3
Never said it wasn't, but it's totally viable counter here for everyone's favorite GorillaIt's hard to do on reaction, you have to be ready for it. Not like you're going to get it 100% of the time.
F2sc d1 b2 leap - usual stuffWhat do you guys do from F2~SC on hit? Just a D1~Stampede? Anything for traited-up F21~SC?
What about D2~SC?
Dude honestly you need to practice more. Everytime somebody tells you your options you just respond with vague excuses. Its actually you that is losing the MU not Grodd.On scarecrow
The b3 issue is that it shuts you down completely and you have no options vs it in the neutral.
F2 beats grodds neutral and catches sc's
He can d1 combo you so sc pressure is risky.
I guess we have different ideas about the strength of different tools for this mu. Oh well.
https://twitter.com/PNDOmegaK/status/997199708379598848?s=19What do you guys do from F2~SC on hit? Just a D1~Stampede? Anything for traited-up F21~SC?
What about D2~SC?
And they say Goonie has the best execution...
No. I’m in TexasAre u EU?
I think the gap is fine, however I believe that 11 should be -2 or 3 to create some mind games with the gap. Also, it’s infuriating that ww has a plus 12 string that takes no skill to input, but with the same exact gapThe options to counter the interrupt are kinda ass though. Actually the only option is bounce cancel..
11 by itself is negative 7 and 11 sc is negative as fuck..
I just need that gap to be closed and he’s be complete..
The other sc plus strings just allow a d1... that’s worthless imo
In fairness that doesn't launch into like a 300 damage restandI think the gap is fine, however I believe that 11 should be -2 or 3 to create some mind games with the gap. Also, it’s infuriating that ww has a plus 12 string that takes no skill to input, but with the same exact gap
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oh how i love these guysYo, gonna pick up the gorilla cause he looks hella fun. Played High Tech in MKX so I’m hopeful execution isn’t going to be that big an issue.
Just wanted to know a couple of things;
What’s the frame data on his stampede cancels?
What’s his vortex in trait (I’ve heard it’s to do with ending combos with dd1, 1 then going for close leap. What’s the mixup here? Left/Right?)?
Haha ok . I can already get stampede cancels consistently, but would be helpful if I could get some questions answered.oh how i love these guys
End combos in b2 dd1 1 then cancel this into close leap or medium leap. THE LEAP HAS TO BE CANCELLED FROM THE DD1 1Haha ok . I can already get stampede cancels consistently, but would be helpful if I could get some questions answered.
I understand you feel I’ll give up or whatever but this forum is terribly disorganised and looking through 50 pages of posts for something I could just ask for seems a bit much.