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Gorilla Grodd General Discussion Thread

Wemfs

The only morality in a cruel world is chance.
Has anyone explored avoiding mid hitting projectiles by using Grodd's secret sweep to low profile them?
 

dribirut

BLAK FELOW
This character is too much fun but as it stands I definitely feel like he needs a little help. Some people have proposed making his levitate blast an overhead but I would rather not just throw a 50/50 to him and call it a day. Obviously many people won't agree with me but I propose these changes:

Making canceling into his trait off certain block strings plus 1-3 or at least neutral. For example 22 trait cancel would be 0 on block and if 22 connects, the follow up will combo.

Make mb levitate blast plus 5-7

Make bf2 trait special a hard knock down with more hit advantage

Make levitate blast -8

With these options he doesn't gain any 50/50 but wil give an actual use to his trait and allow for some decent pressure..
What do you guys think? What would you like?

Also please note that this is just a fun discussion and in no way am I demanding buffs. Just a fun hypothetical discussion. Please don't be that person who starts bitching about us demanding buffs, games just came out, blah blah blah.
 
This character is too much fun but as it stands I definitely feel like he needs a little help. Some people have proposed making his levitate blast an overhead but I would rather not just throw a 50/50 to him and call it a day. Obviously many people won't agree with me but I propose these changes:

Making canceling into his trait off certain block strings plus 1-3 or at least neutral. For example 22 trait cancel would be 0 on block and if 22 connects, the follow up will combo.

Make mb levitate blast plus 5-7

Make bf2 trait special a hard knock down with more hit advantage

Make levitate blast -8

With these options he doesn't gain any 50/50 but wil give an actual use to his trait and allow for some decent pressure..
What do you guys think? What would you like?

Also please note that this is just a fun discussion and in no way am I demanding buffs. Just a fun hypothetical discussion. Please don't be that person who starts bitching about us demanding buffs, games just came out, blah blah blah.
I agree with the trait buffs, right now its pretty lack luster. I wish his trait grab had more range.
 
Grodd vs aquaman TR wake up...

I was able to snuff his wakeup with b2, yet its not consistent. Pretty sure therez a strict timing. Also i can punish a blocked tf with secret sweep after a throw. If you back away back 2 connects after a blocked 2nd trident thd third wiffs... the opponent would have to advance forward duting trident rush but again punish with secret sweep
 

TRG

Grodd God
Love how everyone's complaining about Deadshot when Batman is nearly just as stupid. Dude literally excels at everything: great zoning, stupid good rushdown, mixups that can be safe on block with meter, and good wakeups.

I've played my fair share of solid Batmans online and although the matchup isn't quite as painful as Aquaman it's still very annoying. Grodd has to work 3x harder to get in due to Batarang spam and even when he finally does it's rough since Batman is so lethal up close.

Grodd's projectile immunity trait needs to come out much faster it would alleviate so many of his issues. What's the point of having a move that lets you in on zoners when said zoners don't even give you an opportunity to use it?

Still having fun though.
 
I'm struggling madly with two of grodd's basic combos that seem very simple.
b2,1 - how on earth do you connect the second hit? It never does it.
f2, throw - again i cannot connect it.

Am i missing something?
 
Someone mentioned grodd's 112 is weak, but if you cancel into mb stampede the full thing connects for 216. Not much i suppose, but it amued me
 

Suntan Superman

Never outshine the Master
How are you getting from the trait into another move without breaking the combo? the trait animation is too long surely?
Here's a vid from PND Ketchup & Mustard explaining it.
just apply the same concept after 22 1+3(mb), d2, trait, d2~db2. Sorry i left out the 2nd d2 in the previous post...
 
Here's a vid from PND Ketchup & Mustard explaining it.
just apply the same concept after 22 1+3(mb), d2, trait, d2~db2. Sorry i left out the 2nd d2 in the previous post...
Thanks, I watched that earlier on the youtubes, but I can't for the life of me get the second D2 off after activating the trait. the timing and position seem impossibly exact
 

Suntan Superman

Never outshine the Master
Thanks, I watched that earlier on the youtubes, but I can't for the life of me get the second D2 off after activating the trait. the timing and position seem impossibly exact
Try to d2 them at the highest point after the b3 then press trait as soon as d2 hits and keep holding down on the d-pad. I find holding down after the d2~ trait makes the 2nd d2 easier to land. When you get that consistently then add the db2
 

Kooron Nation

More Ass and Tits for MK11
So is this character literally just all about looping his b2 into leap?
His trait seems cool but rather useless, definitely needs some adjustments.
Was excited for this character but he looks boring/one dimensional
 

TRG

Grodd God
So is this character literally just all about looping his b2 into leap?
His trait seems cool but rather useless, definitely needs some adjustments.
Was excited for this character but he looks boring/one dimensional
Yes optimal Grodd play centers around getting his opponent into b2 restand loops, but that's like saying Fate is one dimensional cause he's all about his zoning.

What makes Grodd so unique in my eyes is that he's a rushdown character that is threatening at all ranges thanks to his leap. Unlike most other rushdown characters he doesn't need to be right next to you to put the fear in you. All it takes is one mistimed fireball and Grodd is instantly in your face looping you to death and forcing you to block correctly, which is a lot easier said than done. In a game so zone heavy watching said zoners panic when you leap at them from full screen is extremely satisfying and hype as hell, but to each his own.

And yes his trait is pretty booty atm. It needs work.
 

Wemfs

The only morality in a cruel world is chance.
I feel like there's no point to ever use his dd2 while in trait... like ever... :*(

also the ground pound special seems pretty butt cheeks atm
 
whats the best way to use his ground pound, there doesn't seem to be much point comboing it that i can see, but there must be something.