Sadly, Gorilla is trash
He lacks range and anti-zoning. He has some very cool cancels, but overall exectuion he requires just isnt rewarding enough
also Aquaman destroys him. You cant leap from the deep, you cant punish trident rush neither on block or wiff. Most of the time you cant even neural jump it on wakeup. You can barely punish f2 and b2 etc etc. Thats just one MU example, he suffers a lot in other MU.
Right now the only advice is to avoid him until massive buffs.
My early buff suggestions
- decrease gap in 22 and also make it impossible to low-profile second hit (catwoman can b3, numerous characters can d2)
- increase aerial frames on leap startup (or just make it better)
- quicker primal rage activation
- even better b2 - frames, range and hurtbox to be improved.
- float higher so it could avoid projectiles also massive buff to float overall
- Mind control faster - possible to combo off d1, also more range
- telepush - more range
- at least one trait move gains invulnerability on wakeup
- d2 is pretty good, but need better hitbox against crossups
- charge either more pushback/safer or more damage (50 damage for -14 move, srsly?)
- faster normal jump
Just a side note, his trait really needs some serious improvements. primal rage is great but thats all. aside from that all trait gives you is more damage and you already have a lot. Even if trait actually worked as primal rage works now it would be better than it is, lol.