Picking grodd against aquaman is like saying you want to get hit by a truck but this match up will produce the same feeling
I agree that making sc easier would really open the character up as far as match viability is concerned, but he really needs a couple of small qol buffs.Dont think he needs crazy buffs lol just make stampede cancels easier to do and all grodd players can go from there.
MB Stamped Cancel can be used to full-combo punish her shield toss. (Crouching d2 so you avoid the second hit if she MB's it.)From my experience, playing against a high level wonder woman, may be just as bad as the aquaman matchup. Can't do mix ups if you can't get in.
Depending on distance I will use d,fx1f or df3. Omega does that mean it's better to use ground pound cancel for pressure than sc? I never tried b2 sc d1 tho maybe it works too.What are people using to catch backdashes on oki (in situations were I don't get a restand)
In particular, post throw, and post MB Stampede?
CAN I GET AN AMEN?! HALLELUJAH!I agree that making sc easier would really open the character up as far as match viability is concerned, but he really needs a couple of small qol buffs.
1: if nothing else his f3 needs a better groddamn hitbox. seriously it might be the shortest normal in the game. Its better as anti air than it is as an overhead. ive had that damn thing whiff when grodds face was TOUCHING the opponent. if its going to keep that abysmal hitbox than reduce the startup r something but as of right now that button is trash.
2: ex stampede should do more damage. I know that damage is the only thing that grodd doesn't really lack but seriously his b2 does more damage and it doesn't cost any meter.
3: he needs another overhead, or make d1 a low, or something because his low overhead mix is non existent. Make pulse overhead or something but as it stands the only reason to not block low is because grodd has already jumped over you, or you need to jump away from a grab.
4: This one might be most important but b1 grab needs to be goddamn guaranteed if b1 hits. Make it vaccuum them in or something because landing that slow ass move only to have it whiff because they were walking back and BLOCKING Wrong is regroddamndiculous.
Been getting whiffs on a couple characters just adjust the timing and do it a bit deeperAnyone else find Catwoman causes a ton of b2~leap~j2 to whiff? I just played a Catwoman and I must have whiffed this on hit every time.