Scorpion has an excellent mix up game due to his combination of overheads, lows, D1, and 33. Feel free to be critical or contribute. Im pretty sure I forgot a few things.
Safe Mix Ups:
Use these to condition or "check" your opponent to block high or low and take note of their reactions to your pressure to make your unsafe big damage mix ups safer. It's important to use 33 after 11, for example, early on to condition your opponent to keep blocking so you will have the freedom to follow it up with a vortex starter.
Pay attention to when they cross up before attempting an extended mix up so you dont get full comboed and also so you can be better prepared to AA them into vortex. After they've been conditioned to keep their cross ups at a minimum you will essentially have them in a Scorpion "frame trap" so you will pretty much have free reign to beat them down as long as you do it right, meaning use the D1 and 33 as stoppage.
Keep in mind that you can also cancel their wake ups after you knock them down with safe strings as long as you can get to them in time. This is a very useful safe strategy to get them cornered and just beat the hell out of them.
Note: You dont have to start with a JIP every time.
JIP, 11, 1, 11
JIP, 11, 1, 11, D1
JIP, 11, D1, 11
JIP, 11, D1, 11, D1
JIP, 11, D1, 11, D1, D4
JIP, 11, Takedown
JIP, 11, 1, 11, Takedown
JIP, 11, D1, 11, Takedown
JIP, 11, D1, 11, D1, Takedown
JIP, 11, D1, 11, D1, D4, Takedown
JIP, 11, 2, 1, Takedown
JIP, 11, 33, 4
JIP, 11, 33, 4, D1
JIP, 11, D1, 33, 4
JIP, 11, D1, 33, 4, D1
JIP, 11, 1, 11, 33, 4
JIP, 11, 1, 11, 33, 4, D1
JIP, 11, D1, 11, 33, 4
JIP, 11, D1, 11, 33, 4, D1
JIP, 11, F3
JIP, 11, F3, 33, 4
JIP, 11, F3, 33, 4, D1
JIP, 11, F3, D1, 33, 4
JIP, 11, F3, D1, 33, 4, D1
JIP, 11, F4, 3
JIP, 11, F4, 3, 33, 4
JIP, 11, F4, 3, 33, 4, D1
JIP, 11, F4, 3, D1, 33, 4
JIP, 11, F4, 3, D1, 33, 4, D1
JIP, 11, 2, 1+2, Takedown
JIP, 11, F2, 1, Takedown
JIP, 11, 2, 1, 2
JIP, F3
JIP, F3, D1
JIP, F3, 33, 4
JIP, F3, 33, 4, D1
JIP, F3, D1, 33, 4
JIP, F3, D1, 33, 4, D1
JIP, F4, 3
JIP, F4, 3, D1
JIP, F4, 3, 33, 4
JIP, F4, 3, 33, 4, D1
JIP, F4, 3, D1, 33, 4
JIP, F4, 3, D1, 33, 4, D1
Unsafe Big Damage Mix Ups:
Vortex and Void starters are best used after a safe string for various reasons. After taking note of your opponents reactions to your safe pressure you will know if they'll be blocking low or high after 11, for example. Now it's no longer a 50/50 and if they've already been conditioned to be wary of crossing you up, there will be no escape from the vortex. Their health bar will be in the red. No coming back from that.
It's also much harder to fuzzy guard a starter after a safe string.
Note: You dont have to start with a JIP every time.
JIP, 11, 2, 1+2~TP or Spear
JIP, 11, 1, 11, 2, 1+2~TP or Spear
JIP, 11, D1, 11, 2, 1+2~TP or Spear
JIP, 11, F4~Spear
JIP, 11, 1, 11, F4~Spear
JIP, 11, D1, 11, F4~Spear
33~Spear should mostly be used for punishing and anti pressure.