Yes of course.can you crouch under spear?
I gave in and read it, and I disagree. Though I did learn that scorpions D4 is 0 on hit and that that is ridiculous, this new knowledge still does not make me care.Hey, this essay was actually worth reading and factual. He's right. Scorpion has no effective means of keep away...NRS shouldn't have made his pokes so colossally failsauce but they did. I guess they figured he deserves shitty pokes due to his horribly punishable vortex?
Makes no sense to me, but hey, neither did the inability to fix Smoke and Cyrax. Also, SPECIAL FORCES FUCK YEAH!
DIDNT READOh boy, theory fighting at its finest.
First off, Scorpion is not keeping out anyone with a grab. He has NO footsie tools to supplement it. A character like Sektor or Ermac can get away with dash up grab because they have specials that can commit your opponent to blocking on approach, but Scorpion really has no safe way of doing this to you. At best, he has D4 takedown and F4 takedown, both of which leave him right up in your face at -4, where you have to respect a poke followup. Committing to that basically sets yourself up for an attack and grab mixup. Suffice to say, neither of these is a compelling poke tool.
Better yet, air throw? Why is Scorpion trying to "keep the opponent away" with his air throw? Either you're suggesting that you should AA with it, or that you should just jump at your opponent in an attempt to air throw them, neither of which is even remotely sensible. Scorpion's best AA options are standing 1, D1 and B2. If he absolutely needs the consistency, he can just uppercut. There is no reason to be using his air throw outside of combos, or jumpkick air throw.
Here's a great one: His D4. What are you going to accomplish by playing keepaway with this? It's ZERO on hit. Scorpion mains constantly complain about this, and I can't blame them. It has decent speed and great reach, but he's not establishing anything with a D4. At best, he's just momentarily stalling his opponent or interrupting one action, but no one save for Mileena and Sonya can use their D4s as a significant footsie tool. Those characters have D4s with decent hit advantage, and much more generous hitboxes. EX teleport doesn't make a whole lot of sense, either. Unless you really cannot afford to eat a hellfire, there is just NO reason to jump against Scorpion from that distance.
Bottom line: NONE of this works. I can't think of a single decent character this would even be effective against. Rushdown characters like Cage, Sonya and Liu Kang give him trouble. Zoners like Kabal, Kitana, Kenshi, Cyrax, Mileena, Reptile and Sektor can beat Scorpion by rushing him down. I wouldn't even be surprised if Freddy could. In fact, name me more than three or four characters this can be effective against, with your arguments for each. I can't see this working on anyone outside the bottom tier, in which case it isn't effective because it's a sound strategy; it's effective because your opponent's character just isn't good enough to exploit the holes in it.
I also demonstrated this style against Maxter's Cage...Was slips not demonstrating this "style" vs Tom Brady?
LMAO. Yup, that's him! Complete douche and scrub. He also likes to try and teabag midmatch, and he has just the slightest lag to mess you up. I played him first month ago, and first he beat the hell out of me. Then I figured him out and went on a winning streak. Finally he rage quit. Now he only fights me once, and rage quits. That's how he has the record he does.Dude I just played a SinWatcher today... he sucked. I beat him down with Cyrax and he left first round, then proceed to try and call me out in the chat room: "THANKS FOR THE WIN, NEXT LOSER PLEASE" etc. Im sitting there flabbergasted... I was so confused, I actually thought I did lose to him... then another guy told him to "stfu because he left too" lol
So you could consider it "situational success" =)I also demonstrated this style against Maxter's Cage...
Not a bad idea. You can get help easyer. People can see what you are doing wrong or what is that what you are missing.Do you guys think I should eventually pack all my info into a video? You know for the people you dont like to read lol
Not a girl.just do a voiceover, with sexy girls dancing in the foreground.
hmm, I'm going to go with no thanks for now, but I'll think about it.Not a girl.
but willing to dance naked.
B+1 is a great whiff punisher. After 1,2 is blocked, you can back dash b+1. you can get full combo if the opponent is corneredB1 possibilities? :3
Excellent video. The Scorpion forums have the most guides, eh?
yeah i want to make a video versionDo you need to record more? or, you just havent decided weather or not you will be uploading more vids yet?
Oh my God,The panic teleport
This is the be all end all new players demise. I can't tell you how many smokes ermacs, sektors, noobs, and scorpions, make this mistake. Nothing is better to see after I combo you then the teleport animation soon to be followed by you spinning in the air off of my block waiting to be combo'd yet again.... STOP!! I know taking pressure is nerve wracking but so does your opponent and their banking on you panicking and trying to teleport your way out.
9 times out of 10 your not going to surprise them with a teleport either..... Use teleports for aa with the right timing for a combo set up, use teleports if you read pressure and know it's going to hit, or use them right before you land for a safe landing into pressure on the other side (This is tricky to pull off at times)... BUT STOP THROWING THEM AFTER GETTING COMBO'D STOP USING THEM TO START MATCHES, AND STOP USING THEM TO "BREAK SILENCE" AS YOU WILL SOON EAT ANOTHER COMBO.