Too early to say. The majority of the roster is still unfinished balance wise. I'd sort of agree with you if there weren't any crushing and fatal blows, ie crutches and get out of jail for free cards. There's too much emphasis on poke spamming and projectiles like Injustice; it stops becoming a fighting game at that point. 50/50s are still a problem with certain characters, except this time you can't react due to the forced input delay. The game is fun, but you can't hang out in the rooms anymore. Not enough players and NRS doesn't want us trash talking to each other. Nobody wants to get their feelings hurt I guess.This is by far the best Mortal Kombat, gameplay-wise. The game focusses on footsies and reads way more than previous games and 50/50's really aren't an issue anymore. The op's post is laughable.
Can’t wait to see ur response when joker comes out and teeth work exactly the same way as erron black’s dynamite.
Unfinished?The majority of the roster is still unfinished balance wise.
Nah dude haven’t you seen the tourneys, even match it determined by who jumps kicks the most because it’s not such an OP tool with no way to defend.Ok I'm going to end the conversation here if your AA punishes are limited to training mode. I get hard AA punishes very consistently. Most characters can cover nearly every jip or jik with the right timing and button choice.
So people are "fucking idiots" for asking for a balance patch... most people are not asking for constant balance patches, just a patch that normalizes the top tier and tunes down fatal blows... this doesn't have to be a severe balance patch, just a small one that would nerf some of the insane shit that the top tier characters get. Why do dudes have to get so defensive when people even mention "balance patch". Most people who don't want a patch are people who play top tier characters and love their broken tools.But to weigh in on this. The balance on this is way better at launch than any other NRS game ever. (Not saying much cuz most of the balance was garbo af) Some of the fucking idiots asking for a balance patch constantly are idiots who didn't experience the patch hell that was MKX where there were 94928482 patches in the first two months alone. The gap between top and bottom tier honestly isn't that big. Fatal blows are fine for the most part since most are like so god damn minus it's not even funny and armor isn't even the problem when u have plenty of ways to meaty that shit. Of course some are like pretty dumb like EBs or Kabal's. Far from unplayable and u hv more than sufficient defensive options
But there werent any microtransactions. Outside of the time crystals that really didnt get you much there wasnt anything in place to purchaseThey were trying to take advantage of them in the beginning. Like when we were getting only 1 heart per finisher. Those free 500k coins we got went by pretty fast too. Fortunately, MK is popular enough for people to to speak out against it. So they "fixed" it shortly after. The Towers are still ridiculous nonetheless and you still have to be online to play them. Sometimes developers purposely make their game a grindfest knowing that there'll be pushback. So when they make changes they can claim they're listening to community feedback.
It's really just a lesser form of data mining to see how far they can go with microtransactions. "Can we at least use them for cosmetics" etc. You can't give them an inch or they'll take a mile.
Nonsense. It's completely unfair how some characters have easy to do, high damage crushing blows, overheads, and full screen fatal blows while the majority of the cast has nothing to work with. Scorpion can chain two crushing blows in one combo. There's a reason why the same 4 characters get picked. Unbalanced and unfair.Unfinished?
It's vanilla. This is the best balance we've ever had at the start of a new NRS game, by a longshot. In fact, it's one of the better-balanced FG launches in recent memory.
The intention was obvious; make the Towers of Time obnoxious and grindy with bullshit modifiers like Injustice so players would give and by skins with real money. Fortunately, it backfired. The Krypt is still random by the way.But there werent any microtransactions. Outside of the time crystals that really didnt get you much there wasnt anything in place to purchase
Why does Shang Tsung, a new character, automatically get an overhead, but Kano doesn't even have a mid starter?Yeah i'll agree that this vanilla version is way better than mk9 vanilla version. But to play the "its still vanilla guys!" Card has to stop. This their third damn try, and they are still making tremendous conceptual amateurish mistakes. At least in mk9 (which still is a broken game) i can give them the benefit that they didn't farm the characters enough to know that cyrax had 70% resets. Here, the mistakes are much more atrocious because they are in plain sight.
Pretty ironic given that this game has infinitely better netcode than mk9....talk about unplayable online.All games have pretty bad flaws but 9 was the best time I’ve ever had online.
Pretty ironic given that this game has infinitely better netcode than mk9....talk about unplayable online.All games have pretty bad flaws but 9 was the best time I’ve ever had online.
Staggers aren’t 50/50s....mkx had just as many staggers, on top of true 50/50s and get out of jail free safe armored launchers until the last patch. There’s no comparison between how much guessing was on the table with mkx.i mean, mk11 has plenty of 50/50s just of a different variety, are they gonna finish that string or stagger it, are they gonna MB or not, guess wrong and your eating a combo or Crushing blow, they just switched the guessing game from being overhead/Low
Your opinion is not at all the consensus, or the popular one. You must have really cherry picked the responses in this thread to feel like people are backing you up.Not really. I know I am not good at the game. That doesn't mean that im ignorant to what makes a good fighting game. I played MK as a kid and had a lot of fun with it, I've played every version of Street Fighter, including all the verses games. Some of them at a high level so I'm not just some random scrub. Maybe in MK I'm a random scrub I'll give you that but I can still recognize whats going on and capable of learning. I quit SF because of how scrub friendly SFV is and the reason for my frustration is that this game seems to follow the same suit.
Keep in mind that my only experience vs real life players has been online so thats probably effecting my opinion. But the fact that several people in this thread agree with my OP goes to show that I'm not just spewing toxicity. The problem is even if you know what your opponents options are you have to guess. In earlier versions of street fighter wake up shoryuken (for example) was considered the scrubs goto tactic. This game FORCES you to make those types of decisions constantly. Blocking on reaction is not a viable option which I think is extremely scrub friendly. Blocking is the most important thing to be able to do in any fighting game and this game forces you to gamble in so many different scenarios.
wut? this game is pretty darn balanced for the most part >.>, i just don't like some of the design choices.The balance in this game is laughable.. injustice 2 at launch was miles ahead in terms of balance
The OP and I have differing definitions of unplayable.
My definition: cannot literally be played.
OP’s definition: my wife can win a game and I have a hard time winning.
Time to consult the Oxford English Dictionary to see which is right.
When I say you cant on reaction it means exactly what the english says. If you see certain moves come out you have to ALREADY be blocking to be able to block them. For a forum thats in english there seem to be like 5 people here capable of speaking it.Your opinion is not at all the consensus, or the popular one. You must have really cherry picked the responses in this thread to feel like people are backing you up.
What do you mean you can’t block on reaction? On wakeup?
There’s complaints to be made for this game but I don’t feel like you’ve touched on even a single legitimate one.
I will agree that I’m not crazy about the wakeup meta in general. Besides that, your dismissal of the game out of hand just shows how little you understand the game.
Lol how are you insulting people's intelligence when you claim to be a fighting game veteran but clearly don't understand this game even at a basic level? Btw blocking isn't hard. Hold the R2 buttonWhen I say you cant on reaction it means exactly what the english says. If you see certain moves come out you have to ALREADY be blocking to be able to block them. For a forum thats in english there seem to be like 5 people here capable of speaking it.
That's basically my understanding.Aren't you guessing in literally every fighting game? Don't they basically come down to, is my opponent going to get hit by this, which is a guess?
This 100% I’ve played a multitude of fighting games every one boils down to the same thing. There is no mythical perfect balance FG and out of all Nrs games recently this is by far the most balanced if people think Eb/Geras/Sonya are just unstoppable monsters guess they didn’t play against mk9 Kabal/Sonya/Cyrax or Inj1 Supes/AquaLadThat's basically my understanding.
I just wish I knew what this hypothetical great fighting game is that people who complain about MK11 keep seeming to compare MK11 to.
I mean, show me a fighting game, any fighting game, and you'll find some kind of balance issue, some kind of move that can be spammed for a win, bad character matchups, 50/50 situations, whatever people want to complain about. If you look hard enough to can find flaws in anything. NRS could do all the patches people want, and it will never be good enough.