Prince of Edenia
How to perform his U2 KB? When i turn on easy KB it works, it also works after levitate 2 but when i just do U2 it wont work, any ideas?
Yeah I actually consider V3 fusion to be more of an anti zoner because of bf1 being insanely fast and the AMP knocking down to help him get in with his wavedash or F3. The Air Slam is also great to counter airborne projectiles too.So this is part of why Wind Push doesn't deal damage. After I saw this I tested it on Jade and beat glow. It's not a true projectile and beats literally every counter style move in the game. Then I finally go in the move list to see that it's not even tagged as a projectile anyway.
For comparison, b2 is essentially the same move as a normal and it does have the projectile tag. (whiffs on Glow but still beats reflects, Coatl Parry, and Shake)
Believe or not there lot of people play custom I found five people just now.Yet another reason why making abilities to only be used in custom games SUCKS! I just dont get it. Why waste time creating abilities if you only allow players to use it in a mode that nobody plays? Is this the idea from the guy who also created all the shitty towers and things like reverse inputs or make screen go black?
I thought u were gonna say”believe it or not I find a seizure inducing black flashing screen combined with upside down controls to be fun and innovative gameplay!” But alas I was wrong.Believe or not there lot of people play custom I found five people just now.
I struggle with canceling into sky walka from anything, personally.Is there something unique you have to do to cancel his single hitting normals into D~U like F3, B2 and F2?
He can still combo off of sky wakka in the corner, and even gets meterless damage off b11212~db2, d1, 42~db4.What have you guys been doing in the corner with Kloud Walker? After watching a few guys and Ninjakilla play I noticed it's pretty much just mind games with slide into needle and wind push into needle. Does he have any 290+ dmg kinda combo in the corner?
PS: I noticed 2,3 from afar (only the low connects) makes it so that you don't immediately hit the tornado (DB2) so you can delay it like always and extend a combo but that's about it from what I found.
My working theory for why it doesn't cancel the same is that it the cancel window is small, and the input happens faster than you think because there's no face button involved, so you miss the timing, which is why the suggestion of inputting ddu I got from someone actually did help some.I struggle with canceling into sky walka from anything, personally.
Anyone have any tips? I don’t remember ever having difficulty with inputs in NRS games until this move.
even other characters with du inputs aren’t a problem for me (noob, or teleports), so what’s going on? Is there just a really small cancel window for the move? It’s like you can’t buffer it at all.
Fujin definitely has high execution relative to the cast in MK11, watching the charity tournament yesterday, I saw a lot of drops by Fujin players.
The window you can buffer this input is rather small. Lao’s du input is similar. The reason for this is nonexistent. Best advice I can give u is just time the u to be input as close to the normal that you wish to cancel off of lands.My working theory for why it doesn't cancel the same is that it the cancel window is small, and the input happens faster than you think because there's no face button involved, so you miss the timing, which is why the suggestion of inputting ddu I got from someone actually did help some.