Yeah, but I feel like it is a tighter timing. Its not as immediate as a parry, The attack has to start up and get in to its 'counter frames' before it will catch the opponents attack. Its something that we may absolutely all learn to time perfectly, but the way it works feels way more difficult to me, so in pressure situations or when you dont have the life to risk miss-timing it, it becomes a dangerous gambit. I feel like if Warden's are able to perfect this and land it with the ease/consistency of a parry, its actually a tad OP.. It does bonkers damage and intercepts and inc attack, and even if it doesnt, theres a change the top light is just fast enough to interupt, or cause problems for the opponent anyway.. Imagine a world where any top attack thrown at a warden results i a quarter of your health simply evaporating. Dont get me wrong, Im a Warden main (I decided to drop all pocket characters and not try this one of each nonesense and just find one character and grind) but I already feel like our class has a target painted on it - I dont want to be nerfed. lol.
@Juggs
That's interesting.. Maybe you have really tight natural parry timing? Cause its a really different timing for me. Im also on PC, so maybe there is a difference?