I agree about the main problem with Venomous, which is why I suggested more plus frames after bug spray on hit. Just enough to actually guarantee something without being point blank.
Also, I can't see D'vorah having the only mid d3 in the game as anything other than completely asinine. It would actually help midscreen quite a bit post bug spray because it doesn't have the push back of d4. And as for using it as bait in the corner to see if they're blocking or trying to escape, that's what f11 is for. Nearly as fast, far reaching, leads to a combo, neutral on block, and leads to 13% chip if you feel like rolling the dice.
REO's suggestion in the most recent update of his kp2 patch wishlist thread was to allow all ovi attacks in the throw to add a stack of venom. With 3 ovi hits, that's a grand total of 17.5% minimum per throw. If you throw someone and immediately run up and throw them again, that's 38.5%. This would allow for a whole new offensive strategy based more around getting the venom stacks as high as possible and landing a critical throw, as opposed to the minor vortex we currently have mid screen.
I mean, I've got 21% throw setups already off an njp, but adding a few additional stacks in would be amazing. Depending on when the stacks expire during the throw, it would either end up being a 25% throw with four ticks after or a 36% throw if the stacks expire after all ovi hits in the throw, which I don't think I can actually do. Also keep in mind that throws are hard knockdowns, which Venomous has little access to in most circumstances, so it creates real oki opportunities.
It might even be better to end combos with throw, though I can't be certain of that due to the current enders having either similar or more base damage (f22~ovi midscreen and 112~ovi in the corner), take less time so the venom damage won't be scaled, and of course can't be teched.
The more I think about it, the more I like this suggestion, honestly. If I had to pick one way to buff Venomous' offense right now, it'd be REO's idea for the throw. It makes everything she does have much higher potential damage, whether it's setting up stacks to increase the next combos damage, or using them up in one scary as hell throw.