GGA soonk
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idk what that means. you said 2 canceled into Nomad Dash was +10.I believe it's actually +9 for normals, +10 for specials.
idk what that means. you said 2 canceled into Nomad Dash was +10.I believe it's actually +9 for normals, +10 for specials.
Only if it can be as fast as UMK3 Kabal's dash.Remove kabal dash cancel all together
At least they tried.you mean when they gave him a safe overhead?
Why would you want any of that stuff nerfed????Remove quanchi rune trap
Remove scorpion vortex
Remove kabal dash cancel all together
Remove kratos
Nerf repitle dash
Nerf kabal ia fireball
That's all I can think of right now since I'm working.
what the hell, they found a way around it? why didnt reo use it against cd jr and other then? but yes it needs to be removed if it is a block infinite. I dont see how it could cause problems if they just removed resets and block infinites without giving them a buff in exchange, but hey, nrs showed us that things are harder than they seem...standing 2 on high hitbox characters?
what the hell, they found a way around it? why didnt reo use it against cd jr and other then? but yes it needs to be removed if it is a block infinite. I dont see how it could cause problems if they just removed resets and block infinites without giving them a buff in exchange, but hey, nrs showed us that things are harder than they seem...
haters gonna hateWhy would you want any of that stuff nerfed????
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So if I understand this correctly they really need to be on point with this? just frame is one frame to execute it? Is this for a human possible to execute consistantly? but kabal doesnt need this. reo even came up with 40% combos with kabal+building meter. I dont see any reason for kabal to have even more options.It's a just frame block infinite.
Right, one frame. Hella hard. I guess Reo can only get a couple reps. It should just be gone based on principal.So if I understand this correctly they really need to be on point with this? just frame is one frame to execute it? Is this for a human possible to execute consistantly? but kabal doesnt need this. reo even came up with 40% combos with kabal+building meter. I dont see any reason for kabal to have even more options.
So if I do 2~nd~saw blade, I will be at +10 the frame the saw comes out? And if I do 2~ndc I'll be at +9? (I know technically it's +10, as you said. But if I CAN'T do an attack out of the first frame of cancelling the dash, it means I have to wait for the next frame which gives me a pseudo +10 when in reality it's +9.) If this is true then it's not a block infinite.The frame where you cancel out doesn't accept inputs, but if you cancel out with a special then it is +10.
2~ndc traps don't work on characters with medium or small sized collision boxes. Jax has a small collision box.what the hell, they found a way around it? why didnt reo use it against cd jr and other then? but yes it needs to be removed if it is a block infinite. I dont see how it could cause problems if they just removed resets and block infinites without giving them a buff in exchange, but hey, nrs showed us that things are harder than they seem...
But consecutive reps of 2~ndc will jail standing, so after a jip it should be considered a true block infinite, right?So if I do 2~nd~saw blade, I will be at +10 the frame the saw comes out? And if I do 2~ndc I'll be at +9? (I know technically it's +10, as you said. But if I CAN'T do an attack out of the first frame of cancelling the dash, it means I have to wait for the next frame which gives me a pseudo +10 when in reality it's +9.) If this is true then it's not a block infinite.
2~ndc traps don't work on characters with medium or small sized collision boxes. Jax has a small collision box.
I see, we''ll just have to wait and see what comes from this new tech, it may still be too early to say it should be removedSo if I do 2~nd~saw blade, I will be at +10 the frame the saw comes out? And if I do 2~ndc I'll be at +9? (I know technically it's +10, as you said. But if I CAN'T do an attack out of the first frame of cancelling the dash, it means I have to wait for the next frame which gives me a pseudo +10 when in reality it's +9.) If this is true then it's not a block infinite.
2~ndc traps don't work on characters with medium or small sized collision boxes. Jax has a small collision box.
I agree, I really like scorpions just frame teleport, but I also really hate moves that can't be executed consistantly.Right, one frame. Hella hard. I guess Reo can only get a couple reps. It should just be gone based on principal.
But consecutive reps of 2~ndc will jail standing, so after a jip it should be considered a true block infinite, right?
It depends on the game's core system. If you can transition from standing to crouch no matter what at a neutral position (0), then this block infinite is a myth. Because when the second 2~ndc makes contact on the standing opponent, they will be able to crouch or evade the second rep by letting go of block.2 has 9 execution so it will jail all characters if something is +9. Something with 10 (or 9 startup) won't though.
The game is still fresh , and i do not say no more buffs and nerfs because i play a top tier character , heck i played many low tiers and put time in them , tbh they don't need buffs just because they're low tier , sure they could use some buffs but it's no way more important than unwanted stuff still being in the game.I would provide minor buffs to every non-top 10-15 character to keep the game fresh and exciting. It is easy to say "no buffs please" when your main character is Kabal, Kitana, Cyrax / Cyblax, Raiden, Sonya, Freddy, etc. While I do believe some characters are underdeveloped, some characters like Baraka, Sheeva, and Stryker have been low tier / low mid tier since the game came out.
Sub-Zero vs Kung Lao is pretty much 10-0 (Lao's favour, obviously) if he abuses the teleport stuff. Just saying...The game is still fresh , and i do not say no more buffs and nerfs because i play a top tier character , heck i played many low tiers and put time in them , tbh they don't need buffs just because they're low tier , sure they could use some buffs but it's no way more important than unwanted stuff still being in the game.
And imho it's also fun to have some bad MU to work around , feels more rewarding winning those.
Even if some characters received buffs they would not change MU unless it's a big buff and it could make some MU more loopsided.
Also i don't see how ANY character can't win a serious tournament with tough competition , there's nothing like a 10-0 MU in MK9