LordChozo
Mainless Wanderer
Turbine is a gimmick to be sure, but I do feel like there are ways to set it up or even to use the threat of it to force people into your game. For instance, a HKD from out of the corner and a baited wakeup can get punished for a full turbine combo (depending on the wakeup, of course). Correct me if I'm wrong, but I think you can also interact with it after an aerial Quick Fire, so you can catch counter zoners on attempted punish for the whiff. Or you can just empty jump it to bait a jump in. If they jump in, you can reaction re-jump and hit it. If they don't, you can land in low shots to punish a dash. I think because of its combo potential and ability to be reused it's one of those interacts that gives you a lot of control over the flow of the match.