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Guide Deathstroke Combo Thread

ryublaze

Noob
So for a more simple compiled up list, are these his BnBs? Tell me if there are better combos, these are the ones I've been using:

Midscreen:
b1u2, f3, 323, f23 sword flip
b1u2, dash, d2, 323, f23 sword flip (reverses sides)
b22 sword flip
132, ji2, 323, f23 sword flip
f3, ji2, 323, f23 sword flip
b3, ji3, 323, f23 sword flip

AA:
d2, f3, 323, f23 sword flip

Corner:
b1u2, f3, 323, f23 sword flip (same as midscreen)
b1u2, d2, b3 (stage transition)
(you in the corner) b1u2, dash, d2, 323, f23 sword flip (reverses sides)
f3, d2, j2, 323, f23 sword flip
(crossover) f3, walk back d2, 1, 323, f23 sword flip
b3, jump back 3, 1, 323, f23 sword flip
b22/d1, MB sword spin, 1, 323, f23 sword flip
ji3, 323, 12, MB sword spin, 12 sword flip

Also for the longest time now I've been having trouble with f23 sword flip not coming out in combos, but recently just found out that if I just hold forward after f2 and press 3 then it'll come out. Shoutouts to lame buttin inputs.
 

Mikman360

Not the Milkman.
So for a more simple compiled up list, are these his BnBs? Tell me if there are better combos, these are the ones I've been using:

Midscreen:
b1u2, f3, 323, f23 sword flip
b1u2, dash, d2, 323, f23 sword flip (reverses sides): I don't use side switch combos very often, but after the dash, 1, 323 should net you more damage. If you think using D2 is easier, by all means use it, but do this combo for a bit more damage. B1U2, dash, D2, F3, 323, 12 xx Flip
b22 sword flip: Could be unsafe on block, Spin does more damage.
132, ji2, 323, f23 sword flip
f3, ji2, 323, f23 sword flip
b3, ji3, 323, f23 sword flip: You can do this combo for more damage, but online I use the one you said. B3, Ji3, Ji2, 323, 12 xx Flip

AA:
d2, f3, 323, f23 sword flip

Corner:
b1u2, f3, 323, f23 sword flip (same as midscreen)
b1u2, d2, b3 (stage transition): Add F3 before D2
(you in the corner) b1u2, dash, d2, 323, f23 sword flip (reverses sides): Again, side switch combos are stronger with 1 instead of D2, or with an F3 added.
f3, d2, j2, 323, f23 sword flip: F3, neutral jump 2, 1, 323, F23 xx Flip
(crossover) f3, walk back d2, 1, 323, f23 sword flip: Remove D2
b3, jump back 3, 1, 323, f23 sword flip: I'm assuming this is the combo that keeps the opponent cornered with DS' weird J3 hitbox hitting behind him. I find this unreliable, and prefer to do a delayed Ji3 followed by 323, F23 xx Flip
b22/d1, MB sword spin, 1, 323, f23 sword flip
ji3, 323, 12, MB sword spin, 12 sword flip: Ji3, 323, MB Sword Spin, 323, F23 xx Flip

Also for the longest time now I've been having trouble with f23 sword flip not coming out in combos, but recently just found out that if I just hold forward after f2 and press 3 then it'll come out. Shoutouts to lame buttin inputs.

The ones you're using arent bad at all, but I added possible improvements in red. Remember that adding D2 to combos scales them incredibly hard, so only add them in if absolutely necessary.
 

ryublaze

Noob
B3, Ji3, Ji2, 323, 12 xx Flip
Mikman360 Are you sure that counts as a BnB? Seems a little tricky to land both the ji2 and the 323 after it. With the f23 sword flip ender it does 39% so that's 3% more damage than the one I've been using but seems a lot harder to do.

Thanks. I updated my BnBs:

Midscreen:
b1u2, f3, 323, f23 sword flip 32%
b1u2, dash,1, 323, f23 sword flip (reverses sides) 29%
b22 sword flip 13%
132, ji2, 323, f23 sword flip 33%
f3, ji2, 323, f23 sword flip 33%
b3, delayed ji3, ji2, 323, 12 sword flip 39%

AA:
d2, f3, 323, f23 sword flip 25%

Corner:
b1u2, f3, 323, f23 sword flip (same as midscreen) 32%
b1u2, f3, d2, b3 (stage transition) 24% w/o stage damage
(you in the corner) b1u2, dash,1, 323, f23 sword flip (reverses sides) 29%
f3, delayed j2, 1, 323, f23 sword flip 34% (hard to confirm, so I use the one below)
(crossover) f3, walk back 1, 323, f23 sword flip 31%
b3, jump back 3, 1, 323, f23 sword flip 37% (keeps opponent in corner)
b22, MB sword spin, 1, 323, f23 sword flip 36%
d1, MB sword spin, 1, 323, f23 sword flip 33%
323, MB sword spin, 323, f23 sword flip 40%
 

Mikman360

Not the Milkman.
B3, Ji3, Ji2, 323, 12 xx Flip
Mikman360 Are you sure that counts as a BnB? Seems a little tricky to land both the ji2 and the 323 after it. With the f23 sword flip ender it does 39% so that's 3% more damage than the one I've been using but seems a lot harder to do.

It should do 40%. Don't use F23 xx Flip as the ender, use 12 xx Flip.

Get the Ji3 to hit as low to the ground as possible. I can do this one offline, but if you dont wanna add the Ji2, then dont. A finished combo is better than an unfinished one that COULD have done more damage.
 

ryublaze

Noob
It should do 40%. Don't use F23 xx Flip as the ender, use 12 xx Flip.

Get the Ji3 to hit as low to the ground as possible. I can do this one offline, but if you dont wanna add the Ji2, then dont. A finished combo is better than an unfinished one that COULD have done more damage.
Thanks, I can get it to land consistently now. It's doing 39% though with 12 sword flip.
 

ryublaze

Noob
No one knows how to stroke better than me. *Fap fap fap* But yea, if you want 40% off a b3, do b3-j3-j2-1-323-12,sword flip. But it's too inconsistent for me, so I just take out the standing 1 and do b3-j3-j2-323-f23
I'm stroking right now. *fap fap* umad? and I keep getting 39% off it even with the 1.
 

ryublaze

Noob
I do it all the time, it's 40%. It's 39% if you don't do a standing 1 before the 323. If you don't believe me, I can record it.
oh lame I didn't know u were talking about the corner. u said "But yea, if you want 40% off a b3, do b3-j3-j2-1-323-12,sword flip"
 

Crathen

Death is my business
Just a heads up for some midscreen f3 crossup setups combos

b1u2 d2 b3 forward dash j2 d3 = 23% , slight step forward f3 ( crossup )

132 j2 d3 = 21% , slight step forward f3 ( crossup )

The f3 evades lotsa wakeups and make them whiff and the timing for the wakeup input is pretty strict especially if you don't know this setup , also any delay when charging f3 will make it not crossup , this has won me quite some good games when i needed a comeback.
 

Mikman360

Not the Milkman.
Just a heads up for some midscreen f3 crossup setups combos

b1u2 d2 b3 forward dash j2 d3 = 23% , slight step forward f3 ( crossup )

132 j2 d3 = 21% , slight step forward f3 ( crossup )

The f3 evades lotsa wakeups and make them whiff and the timing for the wakeup input is pretty strict especially if you don't know this setup , also any delay when charging f3 will make it not crossup , this has won me quite some good games when i needed a comeback.

Is this really consistent for you? I've known that F3 could cross up for a while, but I've never been able to get it consistently. I've tried it and it seems to be very specific to the timing in which the opponent actually gets up. If this actually works consistently, that's great because I've wanted something like this for a while.
 

Crathen

Death is my business
Is this really consistent for you? I've known that F3 could cross up for a while, but I've never been able to get it consistently. I've tried it and it seems to be very specific to the timing in which the opponent actually gets up. If this actually works consistently, that's great because I've wanted something like this for a while.

It's very consistent , just make sure you dash and j2 in after the b3 ( for the b1u2 starter ) , key is hitting the sweep when opponent is high in the air not close to the ground. Making a short vid for it soon.
 

Crathen

Death is my business
Here's the quick vid , note you also get crossup f3 from interactable wallbounce ( wich is an hard knockdown ) , he can also 132 j2 d3 into f3 crossup but that doesn't work on small characters ( females especially ) and it's pretty strict anyway.

 

Crathen

Death is my business
How does this fare against wakeups?

Screws up so many wakeups it isn't even funny , depending on the timing you can cross em up and they can only wakeup in the wrong direction making their WA whiff and left open for punishment , even if you don't get the perfect timing it still forces the opponent to time extremely well their reversed WA wich means they won't be pressing buttons when they get knocked down.

WoWo for example can't wakeup with lasso spin , nor reverse lasso spin both will whiff and leave her open to punishment with either guns or 132 / 323 , amazonian uppercut normally whiffs but they can do it reversed and punish the f3 wich again is very tough to do and i don't think anyone will do that consistently because different strict timings from the height you d3 them.

Hopefully i can make some MU specific videos when i got more time in my hands.
 

LiangHuBBB

Warrior
It's been a while since I have checked the DS forums. Went back to SSF4, but coming back to IGAU now.
Not sure if any of these are new or not.
Will be uploading a full vid soon with DS stuff pulled off online.

 

Mikman360

Not the Milkman.
Interesting video Crathen. I like the concept, but I don't think we should be regularly using this combo. It's pretty timing strict. This 1 bar combo is slightly weaker, and the 2 bar combo is actually stronger.

B22 xx MB Spin, 1, 1, 323, F23 xx Flip = 36%
B22 xx MB Spin, B23, MB Spin, 323, F23 xx Flip = 43%