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Guide Deathstroke Combo Thread

Hitoshura

Head Cage
Deathstroke Combo List
***Important Information: Any combo that knocks the opponent down can be followed up with a GUARANTEED low quick fire to add 2% chip damage or 5% chip damage if you use EX quick fire, but invincible wakeup attacks null and void this, so be careful people!***

*Credit: Thank you Mikman360 for compiling a complete viable bnb combo list. Without you my lazy ass would not have updated this post, LOL!*
Buttons
(This is for the default controls of Injustice: Gods Among Us)​
Ps3:​
Square= 1 (Light)​
Triangle= 2 (Medium)​
X= 3 (Heavy)​
Circle= Trait Button​
R1= Throw​
R2= Meter Burn​
L1= Interact​
L2= Flip Stance​
Xbox 360:​
X= 1 (Light)​
Y= 2 (Medium)​
A= 3 (Heavy)​
B= Trait Button​
RB= Throw
RT= Meter Burn​
LB= Interact​
LT= Flip Stance​
Universal Commands
ji1= Jump in 1
ji2= Jump in 2
ji3= Jump in 3
xx= Special Cancel
dfMB= Down forward Meter Burn
dbMB= Down back Meter Burn
Super= Super Move
Trait= Activation of character trait

Anywhere BnBs
  • 132, Ji2, 323, F23 xx Sword Flip = 33%
  • Ji1, 132, Ji2, 323, F23 xx Sword Flip = 35%
  • Ji2, 132, Ji2, 323, F23 xx Sword Flip = 37%
  • 132, Ji2, 323, 12 xx MB Quick Fire = 36%
  • Ji1, 132, Ji2, 1, 323, 12 xx MB Quick Fire = 38%
  • Ji2, 132, Ji2, 1, 323, 12 xx MB Quick Fire = 40%
  • B1U2, F3, 323, F23 xx Sword Flip = 32%
  • Ji1, B1U2, F3, 323, F23 xx Sword Flip = 33%
  • Ji2, B1U2, F3, 323, F23 xx Sword Flip = 35%
  • B1U2, F3, 1, 323, 12 xx MB Quick Fire = 35%
  • Ji1, B1U2, F3, 323, 12 xx MB Quick Fire = 36%
  • Ji2, B1U2, F3, 323, 12 xx MB Quick Fire = 38%
  • F3, Ji2, 323, F23 xx Sword Flip = 33%
  • F3, Ji2, 323, 12 xx MB Quick Fire = 37%
  • B3, Ji3, Ji2, 323, 12 xx Sword Flip = 39%
  • B3, Ji3, Ji2, 1, 323, 12 xx MB Quick Fire = 43%
  • 323, 12 xx Machine Gun (grounded opponents only) = 29%
  • 323, 12 xx MB Machine Gun (grounded opponents only) = 32%
  • 323, F23 xx Sword Flip = 26%
  • 323, F23 xx MB Quick Fire = 31%
  • Ji3, 323, F23 xx Sword Flip (for standing opponents) = 34%
  • Ji3, D1 xx Sword Spin (for crouching opponents) = 20%
  • Ji3, D1 xx MB Sword Spin, Quick Fire (for crouching opponents) = 23%
  • Ji3, D1 xx MB Sword Spin, Low Shots (for crouching opponents) = 23%

BNB's via gdf 7/23/2013
  • 1,2 MB DB JI3, 3,2,3, f2,3 xx Sword Flip = 40%
  • 1,2 MB DB JI3, JI2, 3,2,3, 1,2 xx Quick Fire = 41%
  • 1,2 MB DB JI3, JI2, 3,2,3, 1,2 xx Sword Flip = 42%
  • 1,2 MB DB JI3, JI2, 3,2,3, 1,2 xx MB Quick Fire = 45%
Air-to-airs
  • Ji1, 323, F23 xx Sword Flip = 28%
  • Ji2, 323, F23 xx Sword Flip = 30%
  • Ji3, 323, F23 xx Sword Flip = 34%
  • Ji1, 323, F23 xx MB Quick Fire = 33%
  • Ji2, 323, F23 xx MB Quick Fire = 35%
  • Ji3, 323, F23 xx MB Quick Fire = 39%
Deathstroke's Vortex
Credit goes to Mikman360 and J360 for find this useful tech out about deathstroke. Also, credit goes to Mikman360 for making this video.


Some notes about Deathstroke's vortex by Mikman360
"It's always possible to combo after Ji1 (unless you land it on the way up) with any normal move that's not B3 and F3. It feels odd but you have to input your follow up move immediately after landing 1, no matter how far from the ground you are.

If the opponent jumps as you attempt this, Ji1 will STILL hit them in the air. From there, you can choose to do 323, F23, xx Sword Flip for damage, or restart the vortex with 123.

Get a feel for how the dash-jump timing works. You can't jump too early out of the dash unless it's a small character. You must let the dash move Deathstroke a bit out."

Additional notes by DaiHuu
"Ninja Vortex Escape:
Non cross-up=Opposing player can back dash, but cannot forward dash
cross-up= Opposing player can forward dash, but cannot back dash
Wake-ups: Black Adam's cage, Grundy's AA throw, and Doomsday's supernova can escape the vortex clean, everyone else can be punished due to them whiffing.

Ninja Vortex gimmick on smaller characters:
Non cross up and you block the right way=Deathstroke stays on the same side.

Non Cross up and you block the wrong way=Deathstroke switches sides."
 
These aren't he highest damaging combos but just different ways of starting combos.

d2, 323, f23,sword flip 22%
132, dash forward, f23 sword flip 22%
132, dash forward, f23 xx machine gun 26%

Another way to start combo is his back 3, the only problem is I dont think beginning a combo with back 3 is the safest way to start.
b3, jump forward 3, 323, f23 sword flip 36%

Off of overhead: f3, jump forward2, 323, f23, sword spin 33%

cool looking combo in the corner but only 25% :(
132,d2,b1u+2, f23 sword spin
 

Quito

PSN : QuitoTheSecond
the 3,2,3 f2,3 online is possible?
even offline the timing is stiff. any helps for me?
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
Got some viable decent-damage combos for you guys!

Low Starter: B1U2-F3-323-F23-Sword Spin: 32%
Jump-In Starter: j3-323-f23-Sword Spin: 34% (just noticed this one in the OP)
Armored Starter: b3-j3-323-f23-Sword Spin: 36%
Armored/Overhead Starter: f3-j3-f23-Sword Spin: 30%
or: f3-323-f23-Sword Spin: 30%

The timing for connecting the f23 after the 323 is a little strict, but it will start to come naturally. As long as you connect the 323 when the opponent is fairly high off the ground, it's not too difficult to follow up with f23.
 

SaJa

FH_FenriR
I'm not sure if the EU version is same damage than US (the flip blade is still safe in EU) but I've got 37% with Ji2, 3, 2, 3, 1, 2, 3. Can someone tell me if it's the same stuff in US ?
 
Meh, I think most people understand that 95% of those billion online deathstroke gun spammers will become completely irrelevent once people have had a little more time with the game. Crying about him is therefor probably not needed.

Kinda reminds me of all the people spamming sheeva stomps for the first week MK was playable.
 

SquirtMcGirt

Purple balls covering the screen
dude, uless he has trait you just carefully walk foreward and duck lol. Not having a terrible amount of trouble against him. He does build a fuck ton of meter though as your approaching
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
karaokelove

Do you mean sword spin or sword flip, i think you mean flip

Sent from my SPH-D710 using Tapatalk 2
Wow, yup, I'm an idiot. I'll edit that as soon as I get home. Thanks for the heads up!

Though you can use Sword Spin to end combos with your opponent standing. Not sure if that benefits Deathstroke at all, but it could be worth exploring.
 

SquirtMcGirt

Purple balls covering the screen
THANK YOU!!! Dude some scrub with a vlog insulted nrs and said that deathstroke is broken and spammish. I'm not having scrubs ruin aother fun game!!!!
you didnt i was just saying that in reference to other people bitching about him. Wasnt trying to be a jerk or anything dude
 
Nice combo bro! Question, I am having trouble connecting 23 after EX ballerina spin. It connects but the combo damage and hit count resets.
sorry dude cant help you there just got the game myself and I only play nightwing for now. That is bradys video fyi. you should go to playing to wins deathstroke Q&A thread I am sure he can help you or you could also just pm brady.
 

Hitoshura

Head Cage
sorry dude cant help you there just got the game myself and I only play nightwing for now. That is bradys video fyi. you should go to playing to wins deathstroke Q&A thread I am sure he can help you or you could also just pm brady.
Wow, qouted wrong TYM user. Lol, sorry :c.