F4 is better for that situation, it catches anybody trying to move, jump OR crouch block. 1 more of their options eliminated its also considered airbourne so some moves like Reptiles dash will go through it.One thing I haven't seen on the first page is the oki that Cage gets after foward + throw. B+3 catches anyone trying to move or jump. This allows Cage to bait for wake up attacks or continue pressuring.
I wanted to dedicate this thread to more technical info beneficial to all JC players. Things like strats, tech, oki setups and the like are more suited to another thread I feel. Plus I've always hated JC's throw, it's so hard to get good oki with it. The opponent can actually delay wake up and then roll, which will look like a tech roll.One thing I haven't seen on the first page is the oki that Cage gets after foward + throw. B+3 catches anyone trying to move or jump. This allows Cage to bait for wake up attacks or continue pressuring.
This works against Cyrax when you're both in the same stance as well.So, I never posted it because it's probably useless to everyone but me. But you can combo sheeva with 21f2, dash 2, dash 44, nutpunch for 33% and its pretty easy. Kind of funny it leaves you so far away usually your jip on the stagger doesn't cross over.
Only really useful to me because i play GGA Jeremiah all the time, lol
Never was really worth making a new thread about it because most people here don't play any sheevas, let alone consistently
Nothing, although you can hitconfirm into flip kick for more damage and wall carry. Pretty hard to do that though since you're already confirming f33 into like so many different things (f33b3 if crouching, ex force ball if standing blocking, nut punch if hit).Hi guys im new to cage and i have one big issue
When i start my pressure game, people jump away in few moments, so here is the question
what to do if i start F33, and it hits in air? dash f3 nutpunch? or 2/2/44/nutpunch?
I feel that offline it's much easier to hit confirm. Some people like to buffer the directional input. For example, doing bd while doing f33, that way they can press 1 to nut punch or b3 to finish the string. I like to use f33 a lot so I guess experience has conditioned my reactions. If you're in doubt, just finish with f33b3. On block you're neutral and still have the mix up of footsie or rushdown reset. On hit you're +5.Can you actually do that consistently? I can't. Any tips?