Make a thread for thisUpdated
List of characters where third hit of 11f1 will always land AFTER doing a F3/21. For some characters listed, the third hit will whiff after blocked ex fb. The number in brackets indicate which part of the string gets blocked. All the characters in the "midscreen" list will also work in the corner. Also, for some characters you must follow up 11f1 quickly.
Midscreen: Scorpion (23), Kung lao (23), liu kang (13), ermac (13), nightwolf (23, 90% of the time), jade (13), stryker (13), jax (3), raiden (13), shang tsung (13), sheeva (13), skarlet (23), kenshi (13), rain (13), Freddy (23)
Corner: sub zero (23), scorpion (13, 23), sonya (23), freddy (13)
Gonna do another list for characters guaranteed to be hit by 11f1 after ex fb.
Thread's already stickied which makes a new thread unnecessary since the info is already on OP.Make a thread for this
doneYeah, no need for a seperate thread.
Playpal somberness updated the framedata with cages xray being having 2 frames of invicibility, not 1 as thought before. If you could get around to updating that in the OP, would be appreciated.
I never go for the b2 mind games. After a nut punch, I either go for safe jump or dash and move them into the corner. I also try to go for 11f1 as it will work on most characters while crouch blocking. No more risky than b2 imo.okay, after you nut punch somebody you can you can do b2 and cancel into fwd 3 pressure. on some players this works really well on and sometimes i charge it all the way and hit them with it. but on other player they seem to always know when im charging it all the way and dont fall for it. so i guess when i cancel out of it im not holding it long enough before i cancel. so how long should i hold it before i cancel out of it. just wait like a second after i see their blocking animation? thats what ive been thinking i should do
i know that lol. i do that stuff. though it isnt necessary, I WANT to play the b2 mind game. so my question still stands for anyone who can helpI never go for the b2 mind games. After a nut punch, I either go for safe jump or dash and move them into the corner. I also try to go for 11f1 as it will work on most characters while crouch blocking. No more risky than b2 imo.
It really depends on the opponent and your ability to read what they're going to do. I'm not entirely sure if you can backdash from a b2 cancel, but this may be a viable option if you think the opponent is going to try to punish a fully charged b2. With Kung Lao, for example, you start charging the b2, then backdash to bait a spin, then dash b3 for full combo. Again, I don't really know all the properties of b2 cancels because I don't really use them.i know that lol. i do that stuff. though it isnt necessary, I WANT to play the b2 mind game. so my question still stands for anyone who can help
yeah, most cage players dont use it so i dont think im gonna get alot of help on this. i guess ill just figure it out.It really depends on the opponent and your ability to read what they're going to do. I'm not entirely sure if you can backdash from a b2 cancel, but this may be a viable option if you think the opponent is going to try to punish a fully charged b2. With Kung Lao, for example, you start charging the b2, then backdash to bait a spin, then dash b3 for full combo. Again, I don't really know all the properties of b2 cancels because I don't really use them.
I remember seeing A F0xy Grampa and CURBOLICOUS use b2 cancels, maybe then can answer your question better. I don't have access to the game right now so I can't really test anything.yeah, most cage players dont use it so i dont think im gonna get alot of help on this. i guess ill just figure it out.
I remember seeing A F0xy Grampa and CURBOLICOUS use b2 cancels, maybe then can answer your question better. I don't have access to the game right now so I can't really test anything.
B2 cancels are all about good reads. Most of the time people have the mentality of poking out of cage's pressure without even thinking twice about what hes doing.yeah, most cage players dont use it so i dont think im gonna get alot of help on this. i guess ill just figure it out.
No it doesnt, do it after a NP and you're good to go.B2 cancels are all about good reads. Most of the time people have the mentality of poking out of cage's pressure without even thinking twice about what hes doing.
However this gimmick leads to a huge risk of your opponent escaping your pressure and potentially getting a full combo on you.
Again, you make really good reads. I for one don't.No it doesnt, do it after a NP and you're good to go.
I cant recall any time I've done a B2 cancel and the opponent just escapes, against anyone.
You just gotta get a feel for how the other person likes to use their block button, more importantly, let go of it.
If u mistime b2-cancel u`ll be blown up even with 6f poke. Need to use it with caution, especially online against randoms.Soul Bound X the b2 cancels are for good reads. They can be real good mixup games once you get good and you condition your opponent to respect your cancel. Also b2 into xray is pretty good too. Some people think they can armor once they see a b2 which you can't after Nut punch reset if you cancel quick enough. Its basically all mindgames.
yeah but if you cancel early enough there is nothing they can do but block. but if you charge it longer than yeah u can get poked out of it. its just about making a read and cancelling when you think they are going to let go of block, or if you dont think they will let go of block then charge it all the way. i rarely get poked out of it honestly. i love using b2. its my favorite move to use in the gameIf u mistime b2-cancel u`ll be blown up even with 6f poke. Need to use it with caution, especially online against randoms.
LMFAO first time I see this picture you got there with Johnny Cage & Sub, t'is damn hilarious!! Great concept, dat ice cream lol!!!I have not heard that, but it makes sense. I know that F0xy was going over d3 randomly giving advantage and being able to follow up with f3