Mikemetroid
Who hired this guy, WTF?
There are a lot of strings/animations in MKX that look so unnatural and shit that you have to go into training mode just to learn how to block something stupid...
Not necessarily, it can still have range but have a bit more stretch/pull (I think the terms in animation are something like that). Instead of him just putting his arms down outstretched then pulling them up and over with still outstretched arms, the animation could show him putting in a bit more effort. Following his arms down to his hands, grabbing the opponent by the feet then the body coming up first and almost leaning back as he lifts, showing him using that upward momentum to help him lift the opponent off the ground and over him. Using his entire body rather than just the arms, just seems a bit lazy otherwise.A few points he made about animation for attacks, if they had their arms bent the move wouldnt really have as much range like ferr torrs f2. Its more down to physical logistics.
He's right about MK characters lacking a ton of identity & personality in animation,outside of that they're fine but a lot of the stuff is blandThis would have been a much better video without the personal bias.
Yes NRS animations are p bad generally, but it kinda takes away from what you're trying to get across when you make stupid blanket statements like "no MK character has any personality".
thats exactly why i didnt like the postThis would have been a much better video without the personal bias.
Yes NRS animations are p bad generally, but it kinda takes away from what you're trying to get across when you make stupid blanket statements like "no MK character has any personality".
That abomination is d3 mate. 6f of special cancellable glory. Hold that d3xxDP bruh.Mk is a mix of 2d and 3d, some things are bound to be how they are. I like the game the way it is. Kitanas d4...not so much
Just like I said, every series has some goofy animations.I dunno, GG has some fucking WEIRD animations.
You're a great man.I actually noticed this when I was was playing injustice then went to play tekken tag 2. When you take a jab, your suppose to step in to add momentum behind your punch. So when playing as steve fox, he would do as such, step in lean with his core and snap the punch, then pop back to recover.
Now compare that to injustice's batman. He's completely flat footed, and practically remains in place. There's no weight involved behind the blow either. It actually blew my mind at the time considering Batman is a martial arts master.
So yeah, I hope they work on this in MK11. Tekken has spoiled the hell out of me, as my favorite characters are Hwoarang and Steve primarily due to the Tae Kwon Do and boxing fighting styles.
Hell yeah it got better then IJ1. Both MKX and IJ2 have excellent presentation and animations.Did Inj2 get better? I think so.
The problem is right there though. Making questionable gameplay-affecting decisions (quickest normal being also an advancing one) because of lousy and subjective reason such as aesthetics. And I'm saying that as someone who appreciates "aesthetics through practicality".I actually noticed this when I was was playing injustice then went to play tekken tag 2. When you take a jab, your suppose to step in to add momentum behind your punch. So when playing as steve fox, he would do as such, step in lean with his core and snap the punch, then pop back to recover.
Now compare that to injustice's batman. He's completely flat footed, and practically remains in place. There's no weight involved behind the blow either. It actually blew my mind at the time considering Batman is a martial arts master.
So yeah, I hope they work on this in MK11. Tekken has spoiled the hell out of me, as my favorite characters are Hwoarang and Steve primarily due to the Tae Kwon Do and boxing fighting styles.