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  1. HeroesNZ

    Starfire Watchtower Stream Announced for August 7th

    https://mobile.twitter.com/InjusticeGame/status/893225263651225600 Our favourite Titan will finally be showcased in all her Tamaranean glory on August 7th at 1PM PST/3PM CST/4 PM EST/9PM BST
  2. HeroesNZ

    Ice Clone isn't functioning correctly

    No like seriously: Nobody show Brady guys
  3. HeroesNZ

    He needs it

    The combo counter resets when Aquaman's trait finishes. I found it in a match a while back but I'm pretty sure someone posted about it on Twitter so credit to them too. It's the only way to balance Aquaman He needs it
  4. HeroesNZ

    Canary 25/25/25/25 Mixup

    Earlier = non-crossup, later = crossup. The opponent can backdash a crossup but not a non-crossup, provided the J2 is as deep as possible. Also if they're backdashing you can use J3 for the same mixup which will catch the backdash. But with any luck nobody'll know the matchup well enough to...
  5. HeroesNZ

    Firestorm Ambiguous Midscreen Crossup/Non-Crossup

    Similar concept as my last thread, just midscreen. This takes advantage of the back steps the opponent takes after being hit with Molten Trap. It's definitely ambiguous if done right.
  6. HeroesNZ

    Firestorm Inescapable 50/50

    J2 crosses up, J3 does not. Can't be backdashed and is plus on block. Tagging people from the MU Discussion Thread: @TheBoyBlunder @STB Shujinkydink @The_Tile @ArmedCalf @ChatterBox @RM Jonnitti etc...
  7. HeroesNZ

    Poison Ivy OH/Low Corner 50/50

    Not sure if it's known but I haven't seen anything on it in the forums so I thought I'd post it anyway: The OH leaves you plus, the low is unsafe unless the opponent hasn't labbed it in which case it'll seem plus. The standing 2 jails after standing 2 on hit.
  8. HeroesNZ

    Superman Trait Cancel Frame-Data

    Since I've been seeing a lot of confusion surrounding Superman's trait cancels such as "they're either neutral or negative" or "F23 Trait is minus", here are the actual numbers with video proof because it's getting annoying: F2: +2 minimum F23: +2 minimum 3: -1 maximum Tested against...
  9. HeroesNZ

    Robin Full Strings and Specials Frame-Data Breakdown *Updated w/Normals

    Source: Maximillian's Robin Gameplay. Starts around 28:00. Note - Everything is subject to change.
  10. HeroesNZ

    Tech Flash might be good, idk

    A moment of silence for all the damage dropped from years of D12 xx LK Let it be known that this is for swag purposes.
  11. HeroesNZ

    Dragon Ball Xenoverse 2 Announced

    Dragon Ball Xenoverse 1 was great if you're into shitty fighting mechanics. The Dragon Ball fan inside me is hoping they've learnt their lesson but lbsh we all know it'll suck again. But hey at least you can fly around now.
  12. HeroesNZ

    Street Fighter V - No more Super/Ultra patching style + More

    "This will be the only disc you'll ever need to own and we'll no longer charge for balance updates" - 9.55. Thank fuck because the previous patching style sucked ass. Also: "We're rewarding players that play the game so if you're dedicated and continuously play the game on/offline, you'll be...
  13. HeroesNZ

    Guide - Marksman Guide To All Things Marksman (before it became trash)

    Not much is known about Marksman except little rumours here and there that it may be better than Outlaw, so I thought why not make a guide? Short BnB Guide: You can do DB2 Run 11 xx DB2 Run 211 xx DBF2 for more damage In the corner, you can also confirm off of a full 21122 with DB2 (males...
  14. HeroesNZ

    Tech New or Nah? Extremely Low-Risk/High-Reward Ambiguous Setup

    Woah, Injustice tech? I know the crossup is known but the non-crossup & the setup itself may not be. Without the crouch it'll crossup 100% of the time. 56% 1 Bar, 59-60% 2 Bars on hit. It's hit-confirmable and plus on block. If the opponent wakes up it may or may not whiff depending on your...
  15. HeroesNZ

    Street Fighter V - Bison Reveal Trailer

    I'm still not sure how I feel about this game. It doesn't look fluid at all imo. There's like a huge pause between each hit. Who knows, maybe it looks better in an actual match as opposed to a trailer that keeps cutting to a different camera angle every 2 seconds. I hope Cody's in though...
  16. HeroesNZ

    Guide - Hellfire Optimal Punishes Guide

    So I basically compiled all of Hellfire's practial & optimal punishes (if you can get higher than feel free to post) off of standing 1, standing 2, and F3. I try to end most combos with DB3 for the pressure, or EX Hellfire for max damage. EDIT- F3 xx BF1 JP2 F4 xx DB4 123 FBC 214 xx DB3 4...
  17. HeroesNZ

    Guide - Hellfire Fireball Cancel Frame-Data

    Thought it would be good to compile a list of frame-data for the useful Fireball Cancels on block (no point in posting ones that are like -15). Note that these are rough estimates based on tests so if anyone has any corrections, feel free to post them & I'll update the OP. 214 Run Cancel - +22...
  18. HeroesNZ

    Strategy - Hellfire Blowing Up Wakeups

    So in light of @Shadow985's Flame Aura tech (huge props for that btw), I figured it'd be good to have a thread where we can compile all of the different ways Scorpion can blow up wakeups in different matchups. - **HELLFIRE** Shadow's tech is basically that the ticks from Flame Aura are...
  19. HeroesNZ

    Changes to the frame-data

    Just letting people know that the movelist is being corrected, so for example, Scorpion's 5f D1 now has a 6f startup according to the frame-data in the movelist. As far as I know, it seems that they also subtracted 1 from the block advantage of most moves in the game, and added 1 to the cancel...
  20. HeroesNZ

    Video/Tutorial - Erron Black Making Erron Black's 50/50s Safe (Outlaw/Marksman).

    Erron's 50/50s can be made safe through the use of Option Selects & Gun Cancels. Here's a general overview of the inputs of the Option Selects/Gun Cancels and how they look: Here's some more Outlaw Option Selects, found by @InFlames: The gist of the OSs are that if you do a combo string...