Ninj
Where art thou, MKX Skarlet?
Your probably not going to take down a whole life bar with 3 moves, just sayin.
If you have more meter you should go for more damage, as them clashing is basically a free 15%(or more) on every combo
I guess I wasn't clear on my typical strategy. The point of doing unclashables is to make them sit on their 4 bars, waiting for a good time to clash. I do this for a number of reasons:
-As they have 4 bars, any time they do a special or take damage, they're missing out on meter
-If I can drag it out long enough, eventually they may become frustrated and do something unsafe just to use a bar as they realize they've been holding onto it for too long
-As long as I keep at least 2 bars I can negate a lot of any clash they do manage to get
-Each time I land a combo, they're in a hard knockdown scenario and have to guess
Making people do what they don't want to is a good strategy in fighting games. Most players expect the meatiest part of Catwoman's combos to come after the Catdash, so they wait, allowing me to build meter and damage safely while they sit on 4 bars, essentially wasting meter gain. And gaining frustration.
On an opponet like Foxy, that doesn't work - he'll be able to clash most rounds (unless I can land a naked catdash or b3/f3, which is rare but has happened) 'cause he will clash immediately at a certain point, regardless of what you hit him with. So against a player like that, I change my strategy to always try to be matching his meter for the likely clash that'll happen.
This is all 2nd life bar strategy. First life bar is the more damage the better.
Edit: How is a clash a free 15% on every combo? You're assuming you have the meter advantage. It's more likely that you'll be at disadvantage during a clash if you're using bars to capitalize on combo opportunities.