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Match-up Discussion Catwoman Matchup Discussion

Reborn

Noob
You can blow up wakeup mace charge. Either charge up a b+3 and then mb it when she flies at you or neutral jump over her and come down with a jump attack.
Back j3 and forward j2 beat mace charge cleanly and you can full combo punish it.

Question: How do you guys deal with Batgirl's/Scorpion's wakeup? For Batgirl, you can block punish her teleport but her little cartwheel blows up meaty attacks. I noticed that a jump back j2 beats out all her wakeups options. As for Scorpion, I don't know if you can punish Scorpion's wakeup flip kick with the most recent update. I know I should test it out but I am too poor to afford DLC. :p
 

DFC

Cutthroat Truther
I don't know if it's been mentioned, but I have a really hard time dealing with good flashes, and I get completely overwhelmed with their close range game. So in short, How do I beat Flashes? I figure asking experienced Catwoman players would help as well as asking my friend how HE handles the matchup against me.

 

chemist4hire

I Got Guiled
I don't know if it's been mentioned, but I have a really hard time dealing with good flashes, and I get completely overwhelmed with their close range game. So in short, How do I beat Flashes? I figure asking experienced Catwoman players would help as well as asking my friend how HE handles the matchup against me.
You have to keep him out by using jump back 2 and confirming into cat dash for damage. You pushblock him if he gets close and try to trip whip him on dash ins. On wake up they like to do the safe headbutt (the non MB version) that you think can be punished but can't. If you read it though you can high evade it or neutral jump it. That what I have done so far. Your death comes if he gets in cause you have to guess his mixup and you guess wrong its 50% of one meter. To prevent so much damage off trait I like to pick a long stage so that gravity forces an end to his combos before he can get to the corner and use it to juggle you.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
Back j3 and forward j2 beat mace charge cleanly and you can full combo punish it.

Question: How do you guys deal with Batgirl's/Scorpion's wakeup? For Batgirl, you can block punish her teleport but her little cartwheel blows up meaty attacks. I noticed that a jump back j2 beats out all her wakeups options. As for Scorpion, I don't know if you can punish Scorpion's wakeup flip kick with the most recent update. I know I should test it out but I am too poor to afford DLC. :p

You can punish flip kick on block with d+1~cat claws
 

CRUM

Warrior
Has anyone had experience vs Zod. I had some trouble against him. Trait is hard to deal with in general, let alone a character like Catwoman who needs to walk forward. You can barely jump because of the Zod charge. The Zod I played was Pig, so I don't feel too bad, just seems like a difficult matchup.
 

KC H0oKsw0rds

iK A B A L
Has anyone had experience vs Zod. I had some trouble against him. Trait is hard to deal with in general, let alone a character like Catwoman who needs to walk forward. You can barely jump because of the Zod charge. The Zod I played was Pig, so I don't feel too bad, just seems like a difficult matchup.
I usu just MB dash on reaction to naked trait. I don't know if u can punish it as their combo ender. Best Zod I've played was a random KOTH vs wonderchef and I won. The way I play it, is very patient because most just sit in the corner with no means of mobility other than ZC. Bait and punish. If they use the safe dash punch, pressure or throw. Mid range you could b3 or low whip but can be punished.
I mean CW will lose eventually to Zod but Ive never been blown up by one... Yet...
What other roadblocks did you encounter?
 

DFC

Cutthroat Truther
Okay, so there's this character names Green Lantern. and no matter what I do, I'm losing. someone told me to just put the controller down against Hal, But that doesn't work, I'll only lose my a slightly smaller margin when I do that. Basically, how do I hang with the Big Green Gazoo?

I think my lack of GL experience hurts me too.(I know this is exactly what I said in the Grundy thread too, but it's scary how awful I am against the Corps)

 

Zoidberg747

My blades will find your heart
Has anyone had experience vs Zod. I had some trouble against him. Trait is hard to deal with in general, let alone a character like Catwoman who needs to walk forward. You can barely jump because of the Zod charge. The Zod I played was Pig, so I don't feel too bad, just seems like a difficult matchup.
Zod isnt really that bad at all compared to most. The key thing about trait is to block it the same way you would block any of zods other attacks. Dont wakeup on him as low lasers will catch you. MB Catdash any projectiles for full combos. Dont jump too much as in trait he can punish you for a full combo. MB B3 beats his wakeups but otherwise you have to respect the Push move.

Cant remember too much more about it tbh. Anything in particular you struggled with?
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
Okay, so there's this character names Green Lantern. and no matter what I do, I'm losing. someone told me to just put the controller down against Hal, But that doesn't work, I'll only lose my a slightly smaller margin when I do that. Basically, how do I hang with the Big Green Gazoo?

I think my lack of GL experience hurts me too.(I know this is exactly what I said in the Grundy thread too, but it's scary how awful I am against the Corps)

Don't feel bad it's an extremely tough MU for me too.

You have to accept that GL controls the MU. You cannot win the footsies battle. Getting through the zoning is not so bad. Evade projectiles to get sratches for trait and then work your way in. If they're careless about air fireball you can blow it up with jump 2 and if they're careles about ground fireball you can blow it up with MB Cat Dash. Mostly you just want to walk your way in to right outside b+1 range. That's when it gets hard. Once you get into b+1 range you basically have two options. Do nothing and block low and start blocking b+1 or jump. If you're positive he's going to b+1 then neutral jump and blow it up. Otherwise I keep blocking. From there it depends on what they like to do. If they do the rocket pressure with b+1,3~rockets you can dash forward before the rockets come out and blow him up. Most of the time if you're wrong he'll just hit you with machine gun and that's not too bad. If he mostly does b+1,3~machine gun then you gotta make reads based on what he does after. He is -7 but has big pushback. If he tries to do b+1 or lift you can check him with f+1. He will have to do something like d+1 or jump out. At least f+1 check stops him from just looping b+1,3~machine gun. His jump 1 is a huge problem too. Since it's basically the same as yours the only way to beat it is preemptive jump 1...which he can easily punish if he didn't jump and was just sitting there. So basically in my exp the only way to win is to get in to b+1 range, let him play his game and hope you're right on the followups. Then get your wakeup game going and hope you guess right a lot. Sucks lol.
 
Reactions: DFC

Reborn

Noob
Dude... That's amazingly insightful. Now to find a GL to play with regularly so I can get the experience I need. Thanks a million for that.
And just to add... you can d1 xx claws punish low kick into overhead. However, low kick into mid will beat your d1 so you need to read your opponent and his patterns.
 

chemist4hire

I Got Guiled
Does she actually win any match ups? I feel like her best match ups are 5-5. But I have not played against a large portion of the cast.
 

Rodrigue

Spongerod
I'd say Green Lantern, that motherfucker lol Batman, his batarangs always get me since MB catdash has only one hit of armor.
Nightwing and Aquaman on a lower scale though. I MB catdash whenever i see Aquaman lifting his trident for a "from the deep". Works like a charm lol and Nightwing is most vulnerable when he does his electric charge on the floor...his escrima fury df2 thingy can be punished with a d2 which will make him airborne and followed by a j1 or, if timed correctly, a b3 for a full combo punish
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
I don't know if this is common knowledge for you guys but after Green Lantern does b+1,3~machine gun if you block the machine gun standing there is more push back. Enough so that him doing b+1 after won't reach if she walks back. Dizzy realized this and it's a big deal for Catwoman. I have had a lot of trouble with the post blocked machine gun guessing game because she can't even walk away to get out when I would crouch block it. However blocking it standing she can just walk back and get room to breath. If he tries to do another b+1 you can whiff punish with f+1.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Catwoman-Green Arrow 4-6 or 5-5

Catwoman has a really hard time getting in against Arrow and if she wiffs on a combo she gets punished then pushed back. Plus, she doesn't have strong enough mid rang pressure to out footsie Arrow. She has a pretty strong anti air game but I'm not sure if it's enough...
to me Catwoman is 5-2 I have never struggle against green arrow and I play with amazing ones.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
5-2? I am unfamiliar with your ratings system can you please explain.
Lol. I thought I could comprehend there rating system but obviously I comprehend it wrong. lol. 5 wins of me beating Green arrow. 2 loses to green arrow. Sorry. For bad comprehension i took from people.
 

chemist4hire

I Got Guiled
Lol. I thought I could comprehend there rating system but obviously I comprehend it wrong. lol. 5 wins of me beating Green arrow. 2 loses to green arrow. Sorry. For bad comprehension i took from people.
Usually its done for a set of 10 games or multiples of 10. You did it for a set of 7 games which threw me off. You are saying its 7.14 to 2.86 or if we round 7 to 3 in catwomans favor.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Usually its done for a set of 10 games or multiples of 10. You did it for a set of 7 games which threw me off.
Sorry. Most of my time if I play a green Arrow I usually destroy them. the j2 works and the catdash MB. or sometimes faking your opponent out by just using the catdash and not mb when your opponent just moving back waiting for you to mb
 

Ecodus

I ain't got time to bleed.
I don't know if this is common knowledge for you guys but after Green Lantern does b+1,3~machine gun if you block the machine gun standing there is more push back. Enough so that him doing b+1 after won't reach if she walks back. Dizzy realized this and it's a big deal for Catwoman. I have had a lot of trouble with the post blocked machine gun guessing game because she can't even walk away to get out when I would crouch block it. However blocking it standing she can just walk back and get room to breath. If he tries to do another b+1 you can whiff punish with f+1.
I used this this morning and punished the b+1 with a f1, very very nice