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Match-up Discussion Catwoman Matchup Discussion

SLy

Premium
Premium Supporter
So as of right now imo I think the characters that would give the most stress is
1. DeathStroke
2. Aquaman
3.Green Lantern
4. Green Arrow

Flash and Grundy is pain as well.
 

Black Knife

AKA Blank
Deathstroke and Grundy are the characters that give me the most grief as Catwoman. I'm slowly figuring out the Grundy matchup through lots of trial and error (mostly error) but I can't solve Deathstroke at all.
 

Krayzie

Safeties disabled. Krayzie mode engaged!
Administrator
Deathstroke and Grundy are the characters that give me the most grief as Catwoman. I'm slowly figuring out the Grundy matchup through lots of trial and error (mostly error) but I can't solve Deathstroke at all.
Here is a tip. You can stance 3 and get out of the corner against grundy by going right through his legs. If you time it differently, you will hit his armor on his bf3, and he will be full combo punishable.

Let me know if you guys want me to make a match-up chart/guide, like I did for Cyrax. I can honestly say that she is my main right now.
 

STB Shujinkydink

Burning down in flames for kicks
deathstroke and grundy seem to be problematic atm. Bain as well but i have minimal experience there. GL i dont find that hard, as baiting and punishing the lift thing is fairly easy and you can evade projectiles with little effort. Chain gun seems to be the only difficult thing in this MU but ji2 can counter it. MUs ive found favorable are Hawkgirl, and superman. Ill report more as I find it.
 

Zoidberg747

My blades will find your heart
I havent been able to actually play many matches but I dont think Deathstroke is as bad as everyone says he is:
1. If you evade or duck his projectile you can MB Cat Dash for a full combo
2. Whip Trip goes under projectiles and will grant a free knockdown
3. B3 goes under projectiles for a full combo.

As far as rushdown goes I havent faced a rushdown deathstroke but her strings are pretty good so im pretty sure she could hang.
 

JJParker

Noob
I havent been able to actually play many matches but I dont think Deathstroke is as bad as everyone says he is:
1. If you evade or duck his projectile you can MB Cat Dash for a full combo
2. Whip Trip goes under projectiles and will grant a free knockdown
3. B3 goes under projectiles for a full combo.

As far as rushdown goes I havent faced a rushdown deathstroke but her strings are pretty good so im pretty sure she could hang.

Those things do work but it will be hard against a good Deathstroke. Once you get at the range of your whip he will stop shooting his guns so you wont really need these tactics. He can punish a blocked tail whip though with machine gun so be careful with that. The b3 is very good though because she gets low enough to go under the machine gun fire and you can cancel it and dash forward which will scare the crap out of deathstroke players. If you time it right and are in at medium range you can charge b3 dash under the machine gun fire and land a full combo before he has recovered.
 
I havent been able to actually play many matches but I dont think Deathstroke is as bad as everyone says he is:
1. If you evade or duck his projectile you can MB Cat Dash for a full combo
2. Whip Trip goes under projectiles and will grant a free knockdown
3. B3 goes under projectiles for a full combo.

As far as rushdown goes I havent faced a rushdown deathstroke but her strings are pretty good so im pretty sure she could hang.
B3 doesn't go under projectiles all the time. It is entirely dependient on when you do it and the spacing. It doesn't go under machine gun.

Machine gun hits evade because it lasts longer than evade does.

If you duck his projectile you're jailed into blocking another one or you get to step forward once and duck again.

The tools you listed work sometimes, but you have to eat SO much chip and there's so much risk with doing any of them. It's easily 3-7.
 

db256

Noob
the only way your getting in on Deathstroke is to EX cat claw ONLY after he machine gun shots. Otherwise all you need to do is cat stance and if he shoots low just press Heavy to hop over it.

IMO, her hardest matchup from my experience is doomsday. You cant rush him down because he has a god wake up that you can do nothing about. if he knocks you down, its pretty much game cause you have no priority wake up you can jump because the game makes you return to neutral first. you can crouching light his super armor but he'll get the advantage because his hitbox on his cr.L is wider. He can use his rush move to get to you and you cant do anything about it.
 

Darth Mao

Setups Addict; Your Tech is Mine!
Here is a tip. You can stance 3 and get out of the corner against grundy by going right through his legs. If you time it differently, you will hit his armor on his bf3, and he will be full combo punishable.

Let me know if you guys want me to make a match-up chart/guide, like I did for Cyrax. I can honestly say that she is my main right now.
Do it!
 
So far i have found that ending combos in 1, f2 is an effective way to deal with keep away, in general it is a great combo ender but it also stops zoners from running away. Once you do get in and hit a combo, that string causes an untechable knockdown allowing for mix-up opportunities, the only problem is wake up attacks but you can use MB f3/b3 for armor and f3 will grant full combos against people who just block low.
 

xWildx

What a day. What a lovely day.
I'm having big issues with Green Lantern and Black Adam. Moreso GL though. Sure she can bait out a lift, but everything she can do puts her right in the range for it, couple that with the fact that you need to punish with cat dash (which can be risky if timed wrong) and you're faced with a hell of an issue getting in on him.
 

KC H0oKsw0rds

iK A B A L
What can catwoman do against hawk girl? I've endured some painful losses to players who spam her bf2 dive move. How can CW punish this?
 

Espio

Baraka Is Jade's Gay BFF.
Lead Moderator
What can catwoman do against hawk girl? I've endured some painful losses to players who spam her bf2 dive move. How can CW punish this?

I was actually going to inquire in the opposite direction cause Catwoman players are bodying my Hawkgirl free lol. I've only fought like two though.
 
What can catwoman do against hawk girl? I've endured some painful losses to players who spam her bf2 dive move. How can CW punish this?
df1 should stuff it. her whip has stupid range and does 10%.

Grundy is 5-5, probably the most even matchup in the game because both characters have really good options against the other. Both want to be just inside jump distance away, but i think cat can be a little further because of her j2's 1/3 screen range (or more) that leads to a full combo on hit confirm (really really hard to do from max dash distance, but i think it's possible...), but he cant walk that far with corpse. Also, grundy has a hard time punishing cat's more unsafe moves (lots of -14, leaving a 2 frame window for standing 1), but if he catches one he gets to the 30s really easily.
He has good options agains either dodge on read (the dodge is on read anyway), but gets punished hard for the wrong read on the inside.
 
I had a bit of trouble with the aquaman matchup yesterday... I think aquaman has the advantage in the matchup... I also think she has a problem when she is 3/4 to full screen away as she doesn't really have anything going for her from full screen except the MB catdash... So i lost some games from chip damage... any suggestions?
 

xWildx

What a day. What a lovely day.
I had a bit of trouble with the aquaman matchup yesterday... I think aquaman has the advantage in the matchup... I also think she has a problem when she is 3/4 to full screen away as she doesn't really have anything going for her from full screen except the MB catdash... So i lost some games from chip damage... any suggestions?
Yeah, it's pretty obvious right now that anyone with a decent anti-air is going to be a problem for her. Without ji2 she has few reliable ways to get in. Patience is going to be key for CW players.

The only problem is, while you're being patient, they're chipping you to death and her normals do next to nothing for chip -_-
 
Yeah, it's pretty obvious right now that anyone with a decent anti-air is going to be a problem for her. Without ji2 she has few reliable ways to get in. Patience is going to be key for CW players.

The only problem is, while you're being patient, they're chipping you to death and her normals do next to nothing for chip -_-
i disagree with this. stance 3 and her f1 string covers a lot of space. her front dash is really quick, and catdash is a great reversal/whiff punish move from about half screen. Once she's in footsie range selena has a lot of options.
Aquaman's a different beast though. He has better footsies and godlike zoning. probably 6.5-3.5 him right now, but i think it'll be 6-4 or better over time.
 

xWildx

What a day. What a lovely day.
i disagree with this. stance 3 and her f1 string covers a lot of space. her front dash is really quick, and catdash is a great reversal/whiff punish move from about half screen. Once she's in footsie range selena has a lot of options.
Aquaman's a different beast though. He has better footsies and godlike zoning. probably 6.5-3.5 him right now, but i think it'll be 6-4 or better over time.
Well, by that, I'm basically talking about GL and Aquaman right now.
 
Well, by that, I'm basically talking about GL and Aquaman right now.
I dont think selena has a problem with GL. just dont jump and you wont get bodied. Dodge his bullets and whiff punish. his grab is punishable on block. she probably wins on the inside, footsie range it's probably even, if she needs to work her way in she'll need to do work. for now i'm saying 5-5
 

xWildx

What a day. What a lovely day.
I dont think selena has a problem with GL. just dont jump and you wont get bodied. Dodge his bullets and whiff punish. his grab is punishable on block. she probably wins on the inside, footsie range it's probably even, if she needs to work her way in she'll need to do work. for now i'm saying 5-5
Eh, I'm hard-pressed to call it a 5-5 right now, but my opinion might change with more experience. GL's b1 is an amazing footsie tool, and she can't j2 because of his lift. Once the meta-game evolves GL's will have to be a little more careful, especially since CW can interrupt b13 for a full combo, but until then whiff punishing is really all she has in the MU, and that in and of itself requires a lot of mistakes to be made on the GL's part. We'll see though :)