I'm sorry I can't resist anymore, I'll debate now.
This is just dumb and I'll tell you why.
The phantom hitbox and fast recovery were there pre-patch, so I don't now what you are trying to debate
What does this have to do with anything?
smokemaster said:
Do you think they need to get rid of the phantom hitbox? That's not going to solve your issue because of the fast recovery of Eluding Mercury Storm.
Really? can you not put 2 & 2 together?
It's the
COMBINATION of the phantom hitbox HOLDING the opponent back AND stopping their preemptive attack AND the fast recovery that make this teleport what it is... very, very strong!
It has fast recovery but if it wasn't for the phantom hitbox that gets in the way, MAYBE preemptive horizontal moving attacks would have an easier time punishing! (call me crazy but sounds pretty fair!)
Or if you want you could leave the phantom hitbox and increase the recovery... it would probably yield the same result.
Leave the invincibility where it is now though, the invincibility I think makes sense!
smokemaster said:
If you take out the phantom hitbox then other matchup's for Shazam will increasingly be against his favor.
Ya no kidding!
It's a nerf, of course a nerf is going to have negative consequences in matchups, if it didn't then it wouldn't really be that much of nerf would it?
And here's the question!
Are you telling me that Shazam is so bad that he needs this?
that he deserves a teleport like this and would be too bad without it?
Cause if you are let me tell you something: If you got a character that is so bad that they merit having a teleport like this, then you know what? You got yourself a shitty character!
No character! I don't care who it is or what game it is should EVER have a teleport that is this powerful!
If the character sucks and arguably needs a teleport this safe to stay viable, then NRS need to rethink the character and buff it in ways to make it so that he wouldn't need it!
*huff* *puff*