Heroic_Legacy
Apprentice
At least be empathetic man, that teleport ruins doomsday's pressure game. I have no idea how a low damage corner oki character can keep shazam in the corner now.
Wow? How in the hell is that an improvement to prepatch? Taking away phantom hitbox will render "Eluding Mercury Storm" useless on wakeup, because there are recovery frames for "Eluding Mecury Storm". All Doomsday would have to do is apply "whiff cancel option select" with his shoulder charge and it's ggpo for Shazam. Is that to damn hard for you to understand?...EVEN IF! they were to remove the phantom hitbox and increase the recovery 5X over (which isn't what i'm advocating) it would still be an improvement over prepatch...
...because... IT"S INVINCIBLY ON WAKE UP! he can escape cross ups, he can escape meaties... only a colossal addition in recovery can make this fact irrelevant.
what is so hard to understand about this?
please try your best to understand what's being said before commenting again.
I know it shuts down his pressure game but he can't have his way with the entire cast that would make him broken. Just like Shazam can't have his way with the entire cast.At least be empathetic man, that teleport ruins doomsday's pressure game. I have no idea how a low damage corner oki character can keep shazam in the corner now.
WHAT!?!?!?!?!?!?!?
You little fool!
How dare you say that I'd be THAT shallow that my complaints are based solely my inability to win!!!!
This is a matter of principle not my petty win streak!
Let me start from the beginning and make something clear so even you can't misconstrue it!
I agree with you 100% regarding shazam's teleport pre patch, it's lack of invincibility made it pretty lack luster! I'm Glad it has invincible now! It's a great option for any character to have, invincible teleports are fine by me I never had a problem with that to begin with!
*facepalm*
It's invincible on wake up! You understand that, so why do you claim such ridiculous nonsense!
Do I have to spell it out for you again?!?!?!
EVEN IF! they were to remove the phantom hitbox and increase the recovery 5X over (which isn't what i'm advocating) it would still be an improvement over prepatch...
because... IT"S INVINCIBLY ON WAKE UP! he can escape cross ups, he can escape meaties... only a colossal addition in recovery can make this fact irrelevant.
what is so hard to understand about this?
please try your best to understand what's being said before commenting again.
Great... another one.Soooo, what I gathered from this is: U Mad Shazam isn't free for Doomsday.
huh?Btt Ownage Mble said:I haven't heard any Deathstrokes or Sinestros complaining about Shazam's teleport.
No, MB supernova hits you wherever you are. Shoulder charge would need to be input backwards.This all assumes he does Eluding Mercury Storm...
You clearly clearly told me stuff that I already knew thank you very muchHungryforPasta - I honestly suggest you just move on. I CLEARLY CLEARLY outlined to you that BOTH a mb supernova AND a mb shoulder can punish this. If your problem is that it is "too hard to punish" then you should go and practice some more. You have just come here and cried your eyes out expecting for there to be a solution to every single one of your problems.
If Shazam could teleport and then somehow punish DD for trying to punish shazam then fair enough. But considering that EVEN if a mb shoulder does not hit and shazam blocks it, you are STILLLL at +3. PLUS THREEE! You can STILL continue your pressure.
Guy is crying about a COMPLETELY PUNISHABLE wakeup.
We did give him answers and every answer given was a viable tactic to pre-emptively punish a wakeup teleport. No his agenda was to fuss about the properties of the wakeup teleport. To be fair he was the one coming off as an "asshole" from the beginning. He clearly had no clue that his data was inaccurate from the start. He then proceeded to bash and insult anyone here who had an answer other then the one he was looking for. That being that wakeup teleport is OP and should be nerfed. No, Shawi is absolutely right he needs to stop his bitching and go practice the solutions we gave him for punishing teleport.You are all a bunch of assholes. HungryforPasta comes in here and ASKS us what we can do about it. It's not our job to sit here and tell him to eat a dick and practice harder. We should try to help him get his answer so that we too can learn more about how the fuck this crazy ass teleport works.
It's not braindead, he's legitimately told you in the video, if he thinks a teleport or backdash is coming he wants to punish it. I feel he should be right in punishing it with shoulder charge but the game won't let him, and then you sit there flaming him for just asking what he can do claiming he's not alllowed to have braindead answers? Come on guys.
I can only see the teleport being a big problem mid screen but in the corner not so much. 90% Shazam is going to teleport backwards if they are in the corner, which I think you mentioned already in your video. If you read a teleport behind you out of the corner, you can just jump back 3 and you can combo me right back into the corner and continue the pressure. I play this matchup a lot with Killanator who is a really good Doomsday player.Great... another one.
No, it has nothing to do with how this plays out with Doomsday.. I use DD as a reference because he's my main and I know first hand how punishing teleport feels with him!
I imagine that punishing teleports are just as difficult with other characters, haven't bothered to check but I'd be willing to bet.
huh?
why would complaints from doomsday players be strange in the absence of consensus from Deathstroke and Sinestro..
They're Zoning characters... of course having the opponent teleport AWAY from them wouldn't bother them as much.
Are you talking about advancing teleport? if you are then save that for later cause that's not what's being discussed at the moment.
what move did you use to reversal punish?How do you deal with Shazam's lighting spin thingy?
I tried to punish it, but it wont work
It is full combo punishable mate. To give you more info on how to punish it, we need to know who you play as.How do you deal with Shazam's lighting spin thingy?
I tried to punish it, but it wont work
It is full combo punishable mate. To give you more info on how to punish it, we need to know who you play as.
scorpion can do his diagonal downforward 3 (that low kick that isn't low) into spear.Scorpion and Grundy. It seems like he's out of range for my attacks
Best Super Hero Movie ever? Get real.Off Topic
The Man of Steel!
Best Super Hero Move I've ever seen
It was Fantastic!!!!
you all should go see it!!!