I don't think we should be able to easily land a parry. A single button parry is actually quite a good thing.. There SHOULD be risk, it SHOULDN'T be easy to land, because if we can start spamming it, or landing them all over the place, I don't think that would actually add to the game in a good way.
Granted, it *is* a bit silly that Batman has a better counter move, but still, I don't think it's actually the parry itself that's the problem, it's the reward from landing one.. It's just too small.
As it is now, we don't even get a decent setup off a parry because we don't recover quickly enough, and it knocks them too far away. The damage is meh, and HAs don't really add anything either.
A basic buff to parry:
- Allow Joker to recover quicker after a parry. Get a free teeth setup at least
- I like the idea of being able to meter burn for a combo. This alone could be crazy powerful, but hopefully scaling would take care of things.
I think that would almost be enough for the parry itself.
On the other hand, HAs could use some buffing as well, because right now they're kind of useless.
- Get rid of the weird acceleration restriction on his increased walkspeed. Even if you build 3 HAs, the speed increase still seems to build gradually on the walkspeed, and you need to hold a direction and let him get up to top speed. I think it should be instant, and it would really help with footsies.
- Let HAs give buffs to Joker. Some ideas would be to increase damage and/or increased defense with every level.
- Or you could have wacky stuff like make his crouchable gun unblockable at any level, or maybe even make teeth unblockable or acid flower stagger with 3 HAs stocked, stuff like that.
The unblockable teeth thing might be a bit much, but I think you get the idea.. Think of it like Frank West in UMvC3, he actually gets better with each level and it lasts forever.. All joker gets with HAs is a couple faster jumps.