If I do the easy starter ds u3 dagger 2 dc 112 rd what am I guaranteed after that? I'm bad at doing frame data math
#IamMuffinMuggers
How much frame advantage Skarlet has depends on how high you reset them.
The easiest way to reset them high is with DC instead of slashes, like the combo you have.
With that combo at the highest point of reset you'll get +12 +13 advantage after a red dash.
What is guaranteed after a red dash with that frame advantage is 112, 114 and 212. Another possible string is B11F4, has a 1-2 frame hole so there is almost no chance of armoring out(except for x-ray).
If I may recommend something it is to use 212. If you fail to reset them high enough the first 2 will whiff and they MIGHT poke out(kinda hard to do on reaction). If you get the whiff too many times, go for the 114.
Why 212?
Because the cancel advantage from 2(+26), 21(+19) and 212(+22) is alot better than 1(+18), 11(+16) and 114(+23).
And you can hitconfirm into a combo if they get hit by 212 or 21, RD. With 114 that's not a possibility, the only combo you can start with 1 is: 1, RD~EX US.
Also 2 is 0 on block, has good pushback and allows you to punish any attempt at poking with F4.
What can be done with the high cancel advantage is frametraps with whiffed EDC(at 19 frames the EDC is canceled) if they are crouchblocking(leaving you at +7, 0, +3). A whiffed EDC(BACK-CANCEL!) can bait out a poke or a normal which can be beat out with a F4.
If they are standblocking than confirm into EDC into 2121+2.
Empty red dashes can also come into the play leaving Skarlet at -3, -10 or - 7. If you have done enough slides or slashes after a red dash it will be an automatic reaction for them to wait for a slide or slash, so you can do empty dashes and do more blockstrings.
2 FYI's:
- 19 Cancel advantage jails people on stand block, but it does not on crouch block(whether or not it links): 112, 21, F3, F4. They can just let go of block.
- If you are fighting against someone who knows the MU. They'll be blocking low after a reset in order to let her daggers whiff and end her pressure quickly. This allows you to use RD~DS after a reset instead of an empty dash. Gets you another combo and reset into the same situation with the possibility of them blocking high in order to avoid that DS.
That's why the first round is extremely important, that lets you know how much your opponent actually knows Skarlet and what tools are at your disposal. It's good to have certain tests ready in the first round and remember their MU knowledge.
It may sound weird, but the more your opponent knows about Skarlet the more tools and damage possibilities she has. For example if you're fighting against someone who blocks everything standing then you'll "only" get chipdamage while if they try crouch-blocking you can get 35%.