What's new

SFxT Discussion Thread

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Are command throws the same ? Rather... do they have their own ranges?
Not too sure, I know they're better and have more range. Didn't use a character with a command throw at Final Round, so idk.
 
Yes, grapplers have longer range on command throws which makes them very strong in this game.

SethKillian already explained why they made normal throw ranges so short. It was a change they made because throws were too powerful in earlier builds. You could basically throw people out of their pokes from ridiculous ranges. So they nerfed throw range to prevent them from taking over the footsie game and being the central part of offense and defense.
 

NRF CharlieMurphy

Kindergarten Meta
Yes, grapplers have longer range on command throws which makes them very strong in this game.

SethKillian already explained why they made normal throw ranges so short. It was a change they made because throws were too powerful in earlier builds. You could basically throw people out of their pokes from ridiculous ranges. So they nerfed throw range to prevent them from taking over the footsie game and being the central part of offense and defense.
Is King considered a grappler? I mean... I see Gief and Hugo ... and then King kinda strikes me as Tekken's Abel.
 

M2Dave

Zoning Master
I'm aware that the game isn't officially out, but I'd love to read some more comments about the general gameplay of the game. It seems like it'll heavily revolve around defense and footsies like CvS2, I guess.
 
Is King considered a grappler? I mean... I see Gief and Hugo ... and then King kinda strikes me as Tekken's Abel.
I haven't actually played the game but judging from what I saw on his walkthrough he does seem to be a grappler. I mean he has a high and low command throw + an AA throw I think. Then again a lot of Tekken characters have command throws like Nina but don't really play like a typical grappler. Nina seems pretty rushdown and mixup oriented.

King definitely seems like one of the strongest characters so far along with Rolento, Hugo, Jin and Heihachi.
 
I'm aware that the game isn't officially out, but I'd love to read some more comments about the general gameplay of the game. It seems like it'll heavily revolve around defense and footsies like CvS2, I guess.
Its definitely not defensive based. Jump-ins are hard to anti-air clean, good bnb do about 40-50% without gems, bad throw range, slower walk speed, and no safe tag ins unless you cancel an attack with it. All of this means you have to hold your ground more than ever, you have to be aggressive if you want to have safe tag-ins and jump-ins aren't heavily discouraged like in SF4. O and whiff attacks build meter (like 3s) thus encouraging you to spend meter.

Even cvs2 wasn't that defensive as far as I remember due to roll cancel.
 

Rathalos

Play Monster Hunter!
My problem with the DLC is that there are 12 characters 14 for the xbox version that are completely done and ready to go, but I can't play or buy them for another whole 6 months because sony moneyhatted capcom so hard for the vita release. Meanwhile pirates get to play all them for free well everyone else is going to have to wait until fall.

This whole situation is ridiculous on so many levels, and its a shame because otherwise the game seems really solid.
 
My problem with the DLC is that there are 12 characters 14 for the xbox version that are completely done and ready to go, but I can't play or buy them for another whole 6 months because sony moneyhatted capcom so hard for the vita release. Meanwhile pirates get to play all them for free well everyone else is going to have to wait until fall.

This whole situation is ridiculous on so many levels, and its a shame because otherwise the game seems really solid.
Pirates will always be pirates. They will almost always technically get an advantage over people that legitimately purchase the game. This is the case of playing content earlier, avoiding DRM, and of course playing the content for free.
 
Well there is an online training mode...I would say go watch the archives of UltraChenTV on twitch.tv. Its ultradavid and james chen show on basic SF fundamentals and what not. A beginner guide to the game.

practice the basic SRK and QCB/QCF motions. Get it to the point where they become natural to you. That is my first opinion of where to get started.

is hitconfirms
is spacing
alex valle tutorial guide

Maybe this will help
 

BenGmanUk

Get staffed bro
I never really played SF4 but can see immediately why the training mode is always raved about from watching that first vid. Random block! So simple, so clever. Take notes NRS.
 

REYTHEGREAT

..........................
question, i dont play on stick, but is this game easy to learn? i could not learn SF4 cause of links, focus cancel etc..i guess i didnt took the time to learn. but anyway, how hard is this game to learn?
 
at high level? probably as hard as any decent fighting game at high level?

but for avg to above avg I would say not hard.

Links are more lenient in this game and there is of course the chain system (abc launcher tag)

You don't need a stick to play the game, you don't need a stick for any game really. Look at wolfkrone.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Just wanna warn everyone right now. Get ready for a million Ken+Ryu teams. Just went online to try it out and I'm getting nothing but these two... lmao.
 

smokey

EX Ovi should launch
Just wanna warn everyone right now. Get ready for a million Ken+Ryu teams. Just went online to try it out and I'm getting nothing but these two... lmao.
My main team likely counterpicks them :p ibuki/ling punish hadoukens on reaction from anywhere :D