just_2swift
MK1 is the best MK period.
Corner oki
These all have different cancel windows. F3 is the largest and easiest to cancel out of; you have ample time to hit du after this hits.Is there something unique you have to do to cancel his single hitting normals into D~U like F3, B2 and F2?
I think you're right on the money. Lack of face button changes the timing, but all we need to do is hit UP on the point where the cancels occur just like we would with a face button normally.My working theory for why it doesn't cancel the same is that it the cancel window is small, and the input happens faster than you think because there's no face button involved, so you miss the timing, which is why the suggestion of inputting ddu I got from someone actually did help some.
And most of the combo routes are starterxxdu ampxxdd, stringxxspecial?These all have different cancel windows. F3 is the largest and easiest to cancel out of; you have ample time to hit du after this hits.
B2's cancel window is delayed just as the opponent is being pushed towards Fujin, it takes a bit of feeling out but it's basically later than you would expect.
F2 can't cancel into anything but 1+3.
For B11212 you want to hit the cancel as the sword is returning to Fujin after the 3rd hit, but before it reaches him.
I think you're right on the money. Lack of face button changes the timing, but all we need to do is hit UP on the point where the cancels occur just like we would with a face button normally.
Once you get used to it there's no problem.
Yes.And most of the combo routes are starterxxdu ampxxdd, stringxxspecial?
I have noticed on occasion that the opponent will get knocked in the wrong direction somehow, but it doesn't seem to happen often.Is Sky Wakka bugging sometimes or something? If the opponent character flinches in the wrong way after you hit him with a string it seems as if the Sky Wakka misses quite frequently.
Well trust me, I'm a guy that has a hard time implementing Shang Tsung's B3U4 and 3U2 in his game because I find the input weird to do on a match.This is the first time I’ve said this in an NRS game...but sky walka just might be too execution heavy for me lol. I like V1, but it’s so clearly worse. I haven’t played a ton of difficult characters in the past necessarily, but this is a struggle for me.
Maybe I’m spoiled by this game though, because most characters I just mess around in practice and stumble upon bnbs.
I live in Brazil and my experience playing the game online here is pretty much stellar. If the connection bars are green regardless of wired or wi-fi the game plays perfectly. I don't know if where you live you find a lot of laggy matches but it should be 100% practical online.Is Downburst DU~DB2 cancelling really practical online? Is it even doable consistently? Still having a hard time confirming it every time.
Same, dude. I hit the b11212xduAMP cancel 42xdb2 b11db4 in match twice just now and peed a little.Man...I have to say, this character has reignited my will to play this game.
V2 finally brings some execution to MK11, and I'm loving feeling a feeling I haven't felt in a while since all I play lately is Granblue...getting excited about hitting my combos in match.
If they solve some of his whiffing issues I think V2 is an awesome character. It sucks that you have to burn defense bar for your bnbs but b1 is a great normal, needle is a great cancel, and air wakka is genuinely hilarious to troll people with. I'm having more fun than I ever had in this game.
Down Up right after the third hit.Can anyone give me some tips on how to Sky Wakka to come out with B11212. I honestly can't find where you're supposed to input Sky Wakka in the string
The problem is I can't see where the 3rd hit starts and endsDown Up right after the third hit.
Look for when the sword is traveling back to Fujin after the 3rd hit connects.The problem is I can't see where the 3rd hit starts and ends
ok I'll give it a go thxLook for when the sword is traveling back to Fujin after the 3rd hit connects.